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<title>Brunhilda 2 Ideas on: Brunhilda and the Dark Crystal website</title>
<atom:link href="http://brunhildathegame.com/feed/" rel="self" type="application/rss+xml" />
<link>http://brunhildathegame.com/sequel/</link>
<description>Share your ideas and help us make a great sequel!</description>
<lastBuildDate>Sat, 11 Jun 2011 07:11:19 +0200</lastBuildDate>
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<item>
<title>By: Donna</title>
<link>http://brunhildathegame.com/sequel/all/#96</link>
<dc:creator>Donna</dc:creator>
<pubDate>Sat, 11 Jun 2011 07:11:19 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#96</guid>
<description>Loved the game, can't wait for the sequel. Would love to see an invisibility spell and for Brunhilda to have the option of changing her appearance to fool Verena. A longer version of course would be greatly welcomed.  </description>
<content:encoded><![CDATA[<p>Loved the game, can't wait for the sequel. Would love to see an invisibility spell and for Brunhilda to have the option of changing her appearance to fool Verena. A longer version of course would be greatly welcomed.  </p> ]]>
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<title>By: rachel</title>
<link>http://brunhildathegame.com/sequel/all/#95</link>
<dc:creator>rachel</dc:creator>
<pubDate>Sun, 08 May 2011 22:18:59 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#95</guid>
<description>I think for the next game, there should be more magic being in it. Along with better mini games, once which get harder as you go throw the game. Also i think the plot for it should that they have to come to the other world where there is no magic but having to find the magic being who had moved to that world and have hidden there power. You much find them and do diffenet tests for them before, they will help you with you main qrest of the game. I also think there should be two ends, where at one point in the game you can become evil and fight for that side, just to mix thing up abit and so you can use different spells all on this side you have picked to fight one.</description>
<content:encoded><![CDATA[<p>I think for the next game, there should be more magic being in it. Along with better mini games, once which get harder as you go throw the game. Also i think the plot for it should that they have to come to the other world where there is no magic but having to find the magic being who had moved to that world and have hidden there power. You much find them and do diffenet tests for them before, they will help you with you main qrest of the game. I also think there should be two ends, where at one point in the game you can become evil and fight for that side, just to mix thing up abit and so you can use different spells all on this side you have picked to fight one.</p> ]]>
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<title>By: Rebecca</title>
<link>http://brunhildathegame.com/sequel/all/#94</link>
<dc:creator>Rebecca</dc:creator>
<pubDate>Sat, 02 Apr 2011 09:58:19 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#94</guid>
<description>I would suggest having less repetitive actions. At first it's fun (find five of this item, find ten of this item), but after you do that for hours, it gets a little boring. Keep the hilarious humor in the story, though!</description>
<content:encoded><![CDATA[<p>I would suggest having less repetitive actions. At first it's fun (find five of this item, find ten of this item), but after you do that for hours, it gets a little boring. Keep the hilarious humor in the story, though!</p> ]]>
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<title>By: Ignacio Nallar</title>
<link>http://brunhildathegame.com/sequel/all/#93</link>
<dc:creator>Ignacio Nallar</dc:creator>
<pubDate>Mon, 28 Feb 2011 23:03:18 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#93</guid>
<description>I like the game, but the elixir and spell mini games are terrible. I'd work on that.

Also, character animations need to be improved.

And maybe have two demons, one on your left and one on your right (where that useless bubble flower stands). That would make for some interesting dialogue and jokes.</description>
<content:encoded><![CDATA[<p>I like the game, but the elixir and spell mini games are terrible. I'd work on that.<br />
<br />
Also, character animations need to be improved.<br />
<br />
And maybe have two demons, one on your left and one on your right (where that useless bubble flower stands). That would make for some interesting dialogue and jokes.</p> ]]>
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<title>By: Animationlasi</title>
<link>http://brunhildathegame.com/sequel/all/#92</link>
<dc:creator>Animationlasi</dc:creator>
<pubDate>Sat, 26 Feb 2011 01:22:23 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#92</guid>
<description>I would like to see more about Brunhilda's aunt, maybe they could be trying to find her? The sticker on the alchemy kit said Ragnarok and something about immigration, so maybe you could have something about that in the story line? Maybe more to do with magic on Earth, and the Norse gods, since Brunhilda's family seems to be very nordic. :) 

Oh, and Verena. Crazy woman is crazy. 

One last thing, maybe you could name the Demon? The little guy was incredibly useful, so I think that he deserves a real name. </description>
<content:encoded><![CDATA[<p>I would like to see more about Brunhilda's aunt, maybe they could be trying to find her? The sticker on the alchemy kit said Ragnarok and something about immigration, so maybe you could have something about that in the story line? Maybe more to do with magic on Earth, and the Norse gods, since Brunhilda's family seems to be very nordic. :) <br />
<br />
Oh, and Verena. Crazy woman is crazy. <br />
<br />
One last thing, maybe you could name the Demon? The little guy was incredibly useful, so I think that he deserves a real name. </p> ]]>
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<title>By: Rebecca Zhang</title>
<link>http://brunhildathegame.com/sequel/all/#91</link>
<dc:creator>Rebecca Zhang</dc:creator>
<pubDate>Wed, 02 Feb 2011 16:38:04 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#91</guid>
<description>include more mythical creatures! :D 
like mermaids, unicorns, centaurs, goblins, elves, dwarfs (: 
definitely have to include the evil lady from the last game! (sorry I forgot her name)
maybe in this adventure, have her go in and out of both the magical world, and the the non-magical world.

can't wait for the sequel! :)
Brunhilda and the Dark Crystal is such a under-rated game, i hope it'll get more notice!! :D 
I enjoyed this game very much! I really liked Brunhilda's voice as well ^^ </description>
<content:encoded><![CDATA[<p>include more mythical creatures! :D <br />
like mermaids, unicorns, centaurs, goblins, elves, dwarfs (: <br />
definitely have to include the evil lady from the last game! (sorry I forgot her name)<br />
maybe in this adventure, have her go in and out of both the magical world, and the the non-magical world.<br />
<br />
can't wait for the sequel! :)<br />
Brunhilda and the Dark Crystal is such a under-rated game, i hope it'll get more notice!! :D <br />
I enjoyed this game very much! I really liked Brunhilda's voice as well ^^ </p> ]]>
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<title>By: kieran roycroft</title>
<link>http://brunhildathegame.com/sequel/all/#90</link>
<dc:creator>kieran roycroft</dc:creator>
<pubDate>Tue, 18 Jan 2011 21:19:46 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#90</guid>
<description>i would like to see Brunhilda and the Light Crystal. In the first 5 minutes of Brunhilda finds the Light Crystal and for the rest of the game you must finish her linguistic course... in real time.</description>
<content:encoded><![CDATA[<p>i would like to see Brunhilda and the Light Crystal. In the first 5 minutes of Brunhilda finds the Light Crystal and for the rest of the game you must finish her linguistic course... in real time.</p> ]]>
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<item>
<title>By: Lana</title>
<link>http://brunhildathegame.com/sequel/all/#86</link>
<dc:creator>Lana</dc:creator>
<pubDate>Wed, 29 Dec 2010 16:19:14 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#86</guid>
<description>Just finished playing this wonderful game. To me any plot in sequel will  do as long as you keep the same graphics  and the same characters. Maybe you  can find some ideas in Terry Pratchett's Discworld series. </description>
<content:encoded><![CDATA[<p>Just finished playing this wonderful game. To me any plot in sequel will  do as long as you keep the same graphics  and the same characters. Maybe you  can find some ideas in Terry Pratchett's Discworld series. </p> ]]>
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<title>By: Peggy Borgstrom</title>
<link>http://brunhildathegame.com/sequel/all/#85</link>
<dc:creator>Peggy Borgstrom</dc:creator>
<pubDate>Mon, 20 Dec 2010 20:35:20 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#85</guid>
<description>I really enjoy the Dark Crystal and can't wait for number 2. My granddaughter Nicole is thoroughly hooked on the game.
More interaction and a longer version!
When can we expect #2 to be available?</description>
<content:encoded><![CDATA[<p>I really enjoy the Dark Crystal and can't wait for number 2. My granddaughter Nicole is thoroughly hooked on the game.<br />
More interaction and a longer version!<br />
When can we expect #2 to be available?</p> ]]>
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<item>
<title>By: Kim A.</title>
<link>http://brunhildathegame.com/sequel/all/#84</link>
<dc:creator>Kim A.</dc:creator>
<pubDate>Fri, 26 Nov 2010 04:11:59 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#84</guid>
<description>Brunhilda returns to the magic realm.  Her nemasis this time is the Shadow of Black Magic, Granoveus.  Brunhilda is in a battle of wit and time to find where Granoveus has hidden the stolen Wand of Moden.  This wand possesses powers that can overrun the magic realm with black magic and unleash horrible tribulations on the world.  

I would love to see mazes, word searches and once again those lovely potion games.  In the searches are rooms in castles, caves, etc and paths leading from one place to another with shortcuts.</description>
<content:encoded><![CDATA[<p>Brunhilda returns to the magic realm.  Her nemasis this time is the Shadow of Black Magic, Granoveus.  Brunhilda is in a battle of wit and time to find where Granoveus has hidden the stolen Wand of Moden.  This wand possesses powers that can overrun the magic realm with black magic and unleash horrible tribulations on the world.  <br />
<br />
I would love to see mazes, word searches and once again those lovely potion games.  In the searches are rooms in castles, caves, etc and paths leading from one place to another with shortcuts.</p> ]]>
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<title>By: norma born</title>
<link>http://brunhildathegame.com/sequel/all/#83</link>
<dc:creator>norma born</dc:creator>
<pubDate>Wed, 17 Nov 2010 19:55:34 +0100</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#83</guid>
<description>Introduce a male twin for Verena,  Include the aunt as a witch with both good and bad powers. Keep the mouse world and expand it with cheese fantasies and cat warlocks.  Include actual puzzles and word-hunt scenes which will provide a magic word needed to enter a world filled with candy and confections which make Demon want to stay there forever.  Involve the master wizard more with the journey. Try and make the searched for items a little bigger with more defined edges. </description>
<content:encoded><![CDATA[<p>Introduce a male twin for Verena,  Include the aunt as a witch with both good and bad powers. Keep the mouse world and expand it with cheese fantasies and cat warlocks.  Include actual puzzles and word-hunt scenes which will provide a magic word needed to enter a world filled with candy and confections which make Demon want to stay there forever.  Involve the master wizard more with the journey. Try and make the searched for items a little bigger with more defined edges. </p> ]]>
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<item>
<title>By: rachel</title>
<link>http://brunhildathegame.com/sequel/all/#82</link>
<dc:creator>rachel</dc:creator>
<pubDate>Tue, 26 Oct 2010 03:06:58 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#82</guid>
<description>I would love to see some more being in the next game, and maybe a bag for items which you can save and use later on in the game. With more things to keep you busy. I would also like to see more places, say not just the one would but others as well, this way you have more to do and dont have to stay in one would so you idea of the place changes. Say go to the normal world, where you can not use magic to help your quest or place where you magic changes to make it harder to use, or changes all togther so you have to watch out you dont do the wrong thing. Another thing which i think would be good is having a jounal along with you, which you can add info in which you may need later in the game. Maybe names, number pattens or thing like this, so you really do have to pay attention to everything around you, for you may miss something you may need later in the game to help you out. Some other puzzes would be fun too, they coudl be on chests which may hold the items you need later on or then.</description>
<content:encoded><![CDATA[<p>I would love to see some more being in the next game, and maybe a bag for items which you can save and use later on in the game. With more things to keep you busy. I would also like to see more places, say not just the one would but others as well, this way you have more to do and dont have to stay in one would so you idea of the place changes. Say go to the normal world, where you can not use magic to help your quest or place where you magic changes to make it harder to use, or changes all togther so you have to watch out you dont do the wrong thing. Another thing which i think would be good is having a jounal along with you, which you can add info in which you may need later in the game. Maybe names, number pattens or thing like this, so you really do have to pay attention to everything around you, for you may miss something you may need later in the game to help you out. Some other puzzes would be fun too, they coudl be on chests which may hold the items you need later on or then.</p> ]]>
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<item>
<title>By: Charli Lux</title>
<link>http://brunhildathegame.com/sequel/all/#79</link>
<dc:creator>Charli Lux</dc:creator>
<pubDate>Thu, 14 Oct 2010 18:50:47 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#79</guid>
<description>1. Main plot: Verena impersonates Brunhilda and she is required to go back and correct the problems Verena has caused both in the modern world and magic realm. Her aunt may possibly have what looks like a :bathroom: that actually is a portal.
2. Main plot: Brunhilda has become a detective and discovers magic being smuggled into the modern world and must discover who is behind it. Verena of course.. magic being weak in the old realm but strong in Brunhildas. The crossover betweeen worlds could be interesting. Tracking down smugglers, those who know what they are doing and those who don't, of all kinds.  
3. Scenes: Animal rescue run by werewolves:Wizards now working as garbage men. : Zombie Undertaker who detests working with the dead. : Barmen seeing the magical unemployed- The possibility of mini games associated with this would be so varied.:Cannibal fairies running cooking schools where the students seem to disappear.: Victor as taxi.:spells that can backfire.  </description>
<content:encoded><![CDATA[<p>1. Main plot: Verena impersonates Brunhilda and she is required to go back and correct the problems Verena has caused both in the modern world and magic realm. Her aunt may possibly have what looks like a :bathroom: that actually is a portal.<br />
2. Main plot: Brunhilda has become a detective and discovers magic being smuggled into the modern world and must discover who is behind it. Verena of course.. magic being weak in the old realm but strong in Brunhildas. The crossover betweeen worlds could be interesting. Tracking down smugglers, those who know what they are doing and those who don't, of all kinds.  <br />
3. Scenes: Animal rescue run by werewolves:Wizards now working as garbage men. : Zombie Undertaker who detests working with the dead. : Barmen seeing the magical unemployed- The possibility of mini games associated with this would be so varied.:Cannibal fairies running cooking schools where the students seem to disappear.: Victor as taxi.:spells that can backfire.  </p> ]]>
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<title>By: Bradley Ward</title>
<link>http://brunhildathegame.com/sequel/all/#78</link>
<dc:creator>Bradley Ward</dc:creator>
<pubDate>Mon, 11 Oct 2010 14:40:15 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#78</guid>
<description>One thing I would love to see in Brunhilda 2 is better implementation of the use of spells and potions. In Brunhilda and the dark crystal I was excited to see the potential of spells and potions, however I didn't feel that the mini games for creating spells and potions was integrated well into the main story. It felt a little disconnected and repetitive, and it would be nice to actually acquire a spell or potion in the inventory once created. Having an increasing aresenal of spells and potions and trying to figure out where, when and how the spells can be used to solve puzzles would make for a more engaging experience. In Brunhilda and the dark crystal, the particular uses for spells and potions was already decided for the player.

Also, when playing Brunhilda and the dark crystal, I had a real sense that it was like a traditional point and click adventure game and that there should perhaps have been some inventory based puzzles. More variety in hidden objects would also be good. </description>
<content:encoded><![CDATA[<p>One thing I would love to see in Brunhilda 2 is better implementation of the use of spells and potions. In Brunhilda and the dark crystal I was excited to see the potential of spells and potions, however I didn't feel that the mini games for creating spells and potions was integrated well into the main story. It felt a little disconnected and repetitive, and it would be nice to actually acquire a spell or potion in the inventory once created. Having an increasing aresenal of spells and potions and trying to figure out where, when and how the spells can be used to solve puzzles would make for a more engaging experience. In Brunhilda and the dark crystal, the particular uses for spells and potions was already decided for the player.<br />
<br />
Also, when playing Brunhilda and the dark crystal, I had a real sense that it was like a traditional point and click adventure game and that there should perhaps have been some inventory based puzzles. More variety in hidden objects would also be good. </p> ]]>
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<title>By: Jack</title>
<link>http://brunhildathegame.com/sequel/all/#77</link>
<dc:creator>Jack</dc:creator>
<pubDate>Fri, 08 Oct 2010 16:20:25 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#77</guid>
<description>In The Name Of God
The story takes the place two years after the final battle.brunhilda will recieve a codec text from master filermoon.he says that magic has somehow returned to the dark crystal and now he need her for some help.after brunhilda goes there she will find that master filermoon is none other than varena in disguise.varena use death magic on brunhilda and send her to deadrealms.now brunhilda has to find her soul parts in the deadrealms and destroy the dark crystal magic and varena's spirit.</description>
<content:encoded><![CDATA[<p>In The Name Of God<br />
The story takes the place two years after the final battle.brunhilda will recieve a codec text from master filermoon.he says that magic has somehow returned to the dark crystal and now he need her for some help.after brunhilda goes there she will find that master filermoon is none other than varena in disguise.varena use death magic on brunhilda and send her to deadrealms.now brunhilda has to find her soul parts in the deadrealms and destroy the dark crystal magic and varena's spirit.</p> ]]>
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<title>By: Iamnottynut</title>
<link>http://brunhildathegame.com/sequel/all/#76</link>
<dc:creator>Iamnottynut</dc:creator>
<pubDate>Tue, 07 Sep 2010 03:44:24 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#76</guid>
<description>On the second brunhilda, have the cat come back and haunt you and try to get in your way to the end of the game.  I like the rats in the room, so add them back in there.  I haven't played it all to the end yet, but i am willing to beta test and buy the next one.</description>
<content:encoded><![CDATA[<p>On the second brunhilda, have the cat come back and haunt you and try to get in your way to the end of the game.  I like the rats in the room, so add them back in there.  I haven't played it all to the end yet, but i am willing to beta test and buy the next one.</p> ]]>
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<title>By: Daniel</title>
<link>http://brunhildathegame.com/sequel/all/#75</link>
<dc:creator>Daniel</dc:creator>
<pubDate>Mon, 06 Sep 2010 14:49:42 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#75</guid>
<description>U should have it so that it shows Bunhilda's feet tee-hee</description>
<content:encoded><![CDATA[<p>U should have it so that it shows Bunhilda's feet tee-hee</p> ]]>
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<title>By: Laura Adkins</title>
<link>http://brunhildathegame.com/sequel/all/#72</link>
<dc:creator>Laura Adkins</dc:creator>
<pubDate>Thu, 19 Aug 2010 00:11:28 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#72</guid>
<description>I would enjoy crossword style clues for hidden object lists, it adds another challenge to the game.Example: equine footwear = horseshoe

I really liked the 1st game and am looking forward to the sequel. </description>
<content:encoded><![CDATA[<p>I would enjoy crossword style clues for hidden object lists, it adds another challenge to the game.Example: equine footwear = horseshoe<br />
<br />
I really liked the 1st game and am looking forward to the sequel. </p> ]]>
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<title>By: Tammy</title>
<link>http://brunhildathegame.com/sequel/all/#71</link>
<dc:creator>Tammy</dc:creator>
<pubDate>Wed, 18 Aug 2010 01:26:28 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#71</guid>
<description>I think it will be interesting for Brunhilda to return to the magic realm. Verona needs to cause some sort of trouble so the magic realm needs Brunhilda's help again. If not, Brunhilda and demon could cause havoc in our world.

I also think it would be neat to meet the aunt and get more of a back story as to how Brunhilda has magical abilities.</description>
<content:encoded><![CDATA[<p>I think it will be interesting for Brunhilda to return to the magic realm. Verona needs to cause some sort of trouble so the magic realm needs Brunhilda's help again. If not, Brunhilda and demon could cause havoc in our world.<br />
<br />
I also think it would be neat to meet the aunt and get more of a back story as to how Brunhilda has magical abilities.</p> ]]>
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<title>By: Tracey</title>
<link>http://brunhildathegame.com/sequel/all/#70</link>
<dc:creator>Tracey</dc:creator>
<pubDate>Wed, 18 Aug 2010 01:17:17 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#70</guid>
<description>Maybe in the challange mode the magic could last only for a certain time, so to cast a spell or use say as one of your other members invisibility for a set time more of a challange for the more experienced, or if the ingredients in magic used wrong side effects take place good or bad.  Would also like to see verona reappeared</description>
<content:encoded><![CDATA[<p>Maybe in the challange mode the magic could last only for a certain time, so to cast a spell or use say as one of your other members invisibility for a set time more of a challange for the more experienced, or if the ingredients in magic used wrong side effects take place good or bad.  Would also like to see verona reappeared</p> ]]>
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<title>By: Derek</title>
<link>http://brunhildathegame.com/sequel/all/#69</link>
<dc:creator>Derek</dc:creator>
<pubDate>Sat, 14 Aug 2010 01:17:34 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#69</guid>
<description>I would love for you to expand more on the demon, like whether he is good or bad,and maybe where he came from and how he ended up at brunhilda's aunts.  Also I would love to see something happen to Verena because in the first one she just flew away on her broom and I thought one of the spells casted would have done something to her magic. So if you were to bring magic back  make it so you can take the magic away from Verena in the ending </description>
<content:encoded><![CDATA[<p>I would love for you to expand more on the demon, like whether he is good or bad,and maybe where he came from and how he ended up at brunhilda's aunts.  Also I would love to see something happen to Verena because in the first one she just flew away on her broom and I thought one of the spells casted would have done something to her magic. So if you were to bring magic back  make it so you can take the magic away from Verena in the ending </p> ]]>
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<title>By: Goo</title>
<link>http://brunhildathegame.com/sequel/all/#68</link>
<dc:creator>Goo</dc:creator>
<pubDate>Wed, 11 Aug 2010 21:58:58 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#68</guid>
<description>I think there should be more mini-games, or at least more variety in the skills available as you unlock higher levels. The four minigames were fun, but there's not much replayability when unlocking a new level is &quot;more of the same, just slightly harder&quot;.

As for the storyline, I think you should introduce Brunhilda's aunt, for one thing. There's clearly something going on in their relationship and seeing their interactions would likely be amusing. I also second the return of magic to the Magical World, perhaps a quest to find a way to make sure it's used responsibly. I liked the corresponding &quot;Light Crystal&quot; someone suggested.

Also, maybe bounce between our world and the magic world a bit, as magic becomes more free? The first level in Brunhilda's aunt's apartment was one of my favorites, both in terms of play and story. I'd like to see more magic used for strange real-world circumstances (or more strange things in this world that we didn't know about, like the colony of Asian Rats).</description>
<content:encoded><![CDATA[<p>I think there should be more mini-games, or at least more variety in the skills available as you unlock higher levels. The four minigames were fun, but there's not much replayability when unlocking a new level is "more of the same, just slightly harder".<br />
<br />
As for the storyline, I think you should introduce Brunhilda's aunt, for one thing. There's clearly something going on in their relationship and seeing their interactions would likely be amusing. I also second the return of magic to the Magical World, perhaps a quest to find a way to make sure it's used responsibly. I liked the corresponding "Light Crystal" someone suggested.<br />
<br />
Also, maybe bounce between our world and the magic world a bit, as magic becomes more free? The first level in Brunhilda's aunt's apartment was one of my favorites, both in terms of play and story. I'd like to see more magic used for strange real-world circumstances (or more strange things in this world that we didn't know about, like the colony of Asian Rats).</p> ]]>
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<item>
<title>By: doug smith</title>
<link>http://brunhildathegame.com/sequel/all/#67</link>
<dc:creator>doug smith</dc:creator>
<pubDate>Wed, 11 Aug 2010 06:06:44 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#67</guid>
<description>all mini games be unlocked when complete game is done. 

have a light crystal adventure that when it and the dark are joined they release magic back into realm and nothing can capture magic again, and no one person can get more than the others. what you have is what you can use. magic is just there.

i hate to see a magic realm without magic.

another possibility is that in bringing the castle down the darkcrystal shatters itself forever  ... releasing the magic back into realm with the magic becoming alive and getting a memory ... never again will it allow itself to be over used by one person or group of persons or even be captured again. (possibly the magic can talk.teach to users ... BUT you have to be experienced enought to use the result and smart enough to ask the RIGHT questions to get the correct result and answer magic's questions correctly. (i.e. if one asks to loose weight BUT doesnt specify pounds as in size ... can end up floating --- a lesson from magic)).</description>
<content:encoded><![CDATA[<p>all mini games be unlocked when complete game is done. <br />
<br />
have a light crystal adventure that when it and the dark are joined they release magic back into realm and nothing can capture magic again, and no one person can get more than the others. what you have is what you can use. magic is just there.<br />
<br />
i hate to see a magic realm without magic.<br />
<br />
another possibility is that in bringing the castle down the darkcrystal shatters itself forever  ... releasing the magic back into realm with the magic becoming alive and getting a memory ... never again will it allow itself to be over used by one person or group of persons or even be captured again. (possibly the magic can talk.teach to users ... BUT you have to be experienced enought to use the result and smart enough to ask the RIGHT questions to get the correct result and answer magic's questions correctly. (i.e. if one asks to loose weight BUT doesnt specify pounds as in size ... can end up floating --- a lesson from magic)).</p> ]]>
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<item>
<title>By: Gaby Da Costa</title>
<link>http://brunhildathegame.com/sequel/all/#66</link>
<dc:creator>Gaby Da Costa</dc:creator>
<pubDate>Tue, 10 Aug 2010 20:25:17 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#66</guid>
<description>Maybe you guys could do each chapter in a different continent, and have her explore the magic of some cultures... that way there would be more characters, and we could learn about each cultures magic beliefs while playing. Hope you like the idea.
Loved the game and cant wait for the sequel!
Thanks!
Gaby</description>
<content:encoded><![CDATA[<p>Maybe you guys could do each chapter in a different continent, and have her explore the magic of some cultures... that way there would be more characters, and we could learn about each cultures magic beliefs while playing. Hope you like the idea.<br />
Loved the game and cant wait for the sequel!<br />
Thanks!<br />
Gaby</p> ]]>
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<item>
<title>By: Dalig</title>
<link>http://brunhildathegame.com/sequel/all/#65</link>
<dc:creator>Dalig</dc:creator>
<pubDate>Tue, 10 Aug 2010 13:22:01 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#65</guid>
<description>Loved the game but for next time, tell Brunhildas voiceactor atleast express some emotion..she sounded so cold hearted during the whole game.. i mean her voice expressions were so monotoned compared to the deamons...</description>
<content:encoded><![CDATA[<p>Loved the game but for next time, tell Brunhildas voiceactor atleast express some emotion..she sounded so cold hearted during the whole game.. i mean her voice expressions were so monotoned compared to the deamons...</p> ]]>
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<title>By: doug smith</title>
<link>http://brunhildathegame.com/sequel/all/#64</link>
<dc:creator>doug smith</dc:creator>
<pubDate>Tue, 10 Aug 2010 05:06:53 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#64</guid>
<description>in playing Play Brunhilda and the Dark Crystal my av started downloading updates which causes the game to abort. i have had to restart chapter 8 twice. i suggest saving more often since we cannot do it (or allow us to save whenevr we want). like after each task or maybe even everyother task. i hate doing whole chapters again. twicw i have gotten to the captain onbaord and getting anchors and onece i got to about to put the coal and ??? into furnaces ???
ARRGH !!!!

i cannot tell my av when to choose to download updates. and i hate to disable it everytime i play.

doug
qa engineer</description>
<content:encoded><![CDATA[<p>in playing Play Brunhilda and the Dark Crystal my av started downloading updates which causes the game to abort. i have had to restart chapter 8 twice. i suggest saving more often since we cannot do it (or allow us to save whenevr we want). like after each task or maybe even everyother task. i hate doing whole chapters again. twicw i have gotten to the captain onbaord and getting anchors and onece i got to about to put the coal and ??? into furnaces ???<br />
ARRGH !!!!<br />
<br />
i cannot tell my av when to choose to download updates. and i hate to disable it everytime i play.<br />
<br />
doug<br />
qa engineer</p> ]]>
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<item>
<title>By: Alan Fine</title>
<link>http://brunhildathegame.com/sequel/all/#62</link>
<dc:creator>Alan Fine</dc:creator>
<pubDate>Sun, 08 Aug 2010 07:42:59 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#62</guid>
<description>Perhaps a little bit more humor from the demon(give him more dialogue) and perhaps a little bit more variation in the music might be a nice touch. In any event keep up the good work. Really looking forward to a sequel</description>
<content:encoded><![CDATA[<p>Perhaps a little bit more humor from the demon(give him more dialogue) and perhaps a little bit more variation in the music might be a nice touch. In any event keep up the good work. Really looking forward to a sequel</p> ]]>
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<title>By: Aba Panford</title>
<link>http://brunhildathegame.com/sequel/all/#61</link>
<dc:creator>Aba Panford</dc:creator>
<pubDate>Sun, 08 Aug 2010 01:45:56 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#61</guid>
<description>Hi, My name is Aba, and I want to share my ideas for what could be in Brunhilda 2! :)

1. I think their should be more characters, I loved the characters from the first brunhilda, but I think there should be some room to expand on more people in the story.

2. Their should be more areas within the brunhilda 2. more magical relms, learning magical items and spells, interactivity within the game, learning powers, and maybe even transformation spells, like turning some one into a frog, or making yourself invisible. there should also be incteractivity between characters and and the environment their in, I also think you should be able to play a two side story with 2 or more chacaters. As for music &amp; graphics, i think the the music should reflect the environment, and the graphics kept the same, but with more movement and interaction somewhat. That's all of my ideas for now, I hope someone reads them.... bye :)</description>
<content:encoded><![CDATA[<p>Hi, My name is Aba, and I want to share my ideas for what could be in Brunhilda 2! :)<br />
<br />
1. I think their should be more characters, I loved the characters from the first brunhilda, but I think there should be some room to expand on more people in the story.<br />
<br />
2. Their should be more areas within the brunhilda 2. more magical relms, learning magical items and spells, interactivity within the game, learning powers, and maybe even transformation spells, like turning some one into a frog, or making yourself invisible. there should also be incteractivity between characters and and the environment their in, I also think you should be able to play a two side story with 2 or more chacaters. As for music & graphics, i think the the music should reflect the environment, and the graphics kept the same, but with more movement and interaction somewhat. That's all of my ideas for now, I hope someone reads them.... bye :)</p> ]]>
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<item>
<title>By: Joan Reilly-Bertsch</title>
<link>http://brunhildathegame.com/sequel/all/#60</link>
<dc:creator>Joan Reilly-Bertsch</dc:creator>
<pubDate>Sat, 07 Aug 2010 09:53:08 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#60</guid>
<description>I really loved the demon - so how about 2 demons arguing and commenting during the game - esp. when the player uses help too much! You could add lot of humor and sarcasm to the game with 2 demons.  Make their discussions seeminly random throughout the game.  Also, have them comment when you take too long to click on an object.  If you use the &quot;help bag&quot; again.  Have something pop out of it sometimes that is related to the game play - for Brunhilda 1, chapter one use fairies and cheese.  P.S. I orginally typed these ideas on a Gamezebo Forum not knowing there was an official site to submit ideas.  Thanks for a great game! Keep up the good work! </description>
<content:encoded><![CDATA[<p>I really loved the demon - so how about 2 demons arguing and commenting during the game - esp. when the player uses help too much! You could add lot of humor and sarcasm to the game with 2 demons.  Make their discussions seeminly random throughout the game.  Also, have them comment when you take too long to click on an object.  If you use the "help bag" again.  Have something pop out of it sometimes that is related to the game play - for Brunhilda 1, chapter one use fairies and cheese.  P.S. I orginally typed these ideas on a Gamezebo Forum not knowing there was an official site to submit ideas.  Thanks for a great game! Keep up the good work! </p> ]]>
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<item>
<title>By: Mystic</title>
<link>http://brunhildathegame.com/sequel/all/#59</link>
<dc:creator>Mystic</dc:creator>
<pubDate>Sat, 07 Aug 2010 08:41:21 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#59</guid>
<description>I would love to see her find a way to return the magic. more magical creatures and places to visit. I love the game but would love to see more places. different difficulty levels are great too i would definately suggest keeping them and maybe with each difficulty there would be extra levels to play to make the game replayable so that the items you find can change with each play. definately keeping the voiceovers with the dialog thats what made this much more enjoyable to play it gives the game a personality and makes it easier to follow.</description>
<content:encoded><![CDATA[<p>I would love to see her find a way to return the magic. more magical creatures and places to visit. I love the game but would love to see more places. different difficulty levels are great too i would definately suggest keeping them and maybe with each difficulty there would be extra levels to play to make the game replayable so that the items you find can change with each play. definately keeping the voiceovers with the dialog thats what made this much more enjoyable to play it gives the game a personality and makes it easier to follow.</p> ]]>
</content:encoded>
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<item>
<title>By: Dot </title>
<link>http://brunhildathegame.com/sequel/all/#57</link>
<dc:creator>Dot </dc:creator>
<pubDate>Tue, 03 Aug 2010 09:20:05 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#57</guid>
<description>take that annoying demon out or make his voice different &amp; be of some use,i have tried to turn him off in options but doesn't work,he is still making stupid comments to me it spoils an otherwise wonderful game &amp; can't wait for part 2 do you know anymore games like this one? please</description>
<content:encoded><![CDATA[<p>take that annoying demon out or make his voice different & be of some use,i have tried to turn him off in options but doesn't work,he is still making stupid comments to me it spoils an otherwise wonderful game & can't wait for part 2 do you know anymore games like this one? please</p> ]]>
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<item>
<title>By: Beckie H</title>
<link>http://brunhildathegame.com/sequel/all/#56</link>
<dc:creator>Beckie H</dc:creator>
<pubDate>Mon, 26 Jul 2010 23:03:07 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#56</guid>
<description>Please keep the simplicity and wonderful voice acting and sounds -- they make the game so charming and original.  (Brunhilda's voice actor is just perfect.)  Please also keep the graphics crisp and clear.  Also please don't fall into the trap other hidden object games have where you have a scene with dozens of different objects to find that are not related to the chapters/tasks.  More complex mini games would be welcome. (Catching the colored drops and matching the moving symbols are mundane tasks.)  Maybe some color mixing for spells, etc. would be fun.  I would prefer that we have the option to have everything in the game untimed, especially for those of us who can't click quickly due to medical issues (old age).  As for plot ideas, how about an alternate universe where there is a bad Brunhilda and good Brunhilda has to deal with that.  Thanks for a great game and for giving us the opportunity to share our ideas!</description>
<content:encoded><![CDATA[<p>Please keep the simplicity and wonderful voice acting and sounds -- they make the game so charming and original.  (Brunhilda's voice actor is just perfect.)  Please also keep the graphics crisp and clear.  Also please don't fall into the trap other hidden object games have where you have a scene with dozens of different objects to find that are not related to the chapters/tasks.  More complex mini games would be welcome. (Catching the colored drops and matching the moving symbols are mundane tasks.)  Maybe some color mixing for spells, etc. would be fun.  I would prefer that we have the option to have everything in the game untimed, especially for those of us who can't click quickly due to medical issues (old age).  As for plot ideas, how about an alternate universe where there is a bad Brunhilda and good Brunhilda has to deal with that.  Thanks for a great game and for giving us the opportunity to share our ideas!</p> ]]>
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<item>
<title>By: Regina Brown</title>
<link>http://brunhildathegame.com/sequel/all/#55</link>
<dc:creator>Regina Brown</dc:creator>
<pubDate>Thu, 15 Jul 2010 20:53:47 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#55</guid>
<description>Brunhilda 2 Second story.

Brunhilda in search of her aunt Jane was told by Demon that she partook in the  study of most exotic magical classes ever to be performed.   Jane knowing that the magical realm was weakening and that there had to be a way to  help save the realm from this on coming disaster.   Leaving Demon to help Brunhilda in her quest to once again find Filemon,  and meet up with Jane so they may deal with whom or whatever is the cause of this onslaught to their realm.

Upon entering realm 1.   It looked like such a huge mountainous area with lush velvety green meadows,   and as I walked through this valley,  an ominous feeling overtook me.   she was met by a large group of Cyclopes.  Not being sure on what to expect from them.   She couldn’t help but noticed one Cyclopes in particular who was hunched over in pain.   She approached him with caution.  She asked if she could help.   He {Syke} turned to face Brunhilda and asked if she could but only find his one eye and that in turn he would help her.  {game}   Brunhilda found his eye and gave it to Syke.   He  could now engage in finding the portal to realm 2. 


Upon entering realm 2.  There was much ado with people shuffling in a hurried way.   The buildings were enormous and the sky was dark.  We were hoping to find any word of Fileman or his where abouts.  No such luck,  and dark time was approaching fast.  It seems that we were heading towards a forest and we were all very tired and looking to rest some before going on.  Syke encountered his enemy Draco.  {a fire breathing dragon}  Draco warned Syke to leave his presence or he would make him into a cyclopes-a-bob out of him.  Brunhilda upon hearing this stepped forward shakily and asked Draco if they could make a deal of sorts. {Draco}   Mmm,   pondering upon this thought and finally agreed if Brunhilda could but only rid him of this foul human {Verena} who uses her magic to enslave him by using his flames to uncover the molten rocks off of the golden treasures she found.  {game}  {In the game Brunhilda find a mysterious wand of such beauty and elegance}.  Showing her find to Demon,  he was taken aback for he knew where this wand came from and yet puzzled on how it even got here.  Demon told Brunhilda that this little treasure you found is very powerful and that it came from Egypt and no,  I don’t know how it got here.   {Brunhilda}  You don’t need to get nasty about it,  I was only asking.   Turning to Draco Brunhilda said that she would find Verena and put a stop to her spell.  This seemed to please Draco and let them go.   Draco also told them of a portal East of the forest that he knew of.   After a nights rest they set off in the morning to find the portal.   As they came near the portal it seemed in ruins.   With many moans and a feeling of sadness over the portal Demon gleefully suggested to Brunhilda to use her wand.  Brunhilda raised her eyebrow and thought why not.  Removing her precious wand from her pocket and amazed at it’s glorious beauty and not quite sure on how to use it Demon quickly told her to relax and let it flow through you as intended.  
Brunhilda looked at Demon questionably and decided to do as she was told,  thinking that she would discuss this matter further words.    They all watched in disbelief as they portal erected itself and stood straight and sound in front of them.  

Upon entering realm 3,  past a vast valley of nothingness and to the city,   Syke and Brunhilda encountered Verena who is now married to the king,  and knowing that she posses the power to have Brunhilda and Syke thrown into the dungeon,  which is located under the castle.  This now could be done nicely without having to have permission  Slamming the cell door as a rat scurried passed her foot.   No one will ever find you here,  and left laughing leaving them there to rot.  Brunhilda reached into her pocket and amazed at it’s glorious beauty she proceeded with letting the feeling flow through her for it knew exactly what needed to be done without words.     She realized that this little toy possessed immense power and yielding to obey her every whim as it pulsated in her hand with such brilliance.  Brunhilda ordered the release of Syke,  Demon and herself back to realm 2.  She would have to come up with a plan to tell Draco that the time was not right in having to deal with Verena and that she would have to give it some considerable thought on how to handle the situation.   Brunhilda finally planned to bypass Verena and enter into realm 4   She realised that she would have to use her wand to be able to do this and enter realm 4.

Entering realm 4 is an icy cold and desolate place.  Brunhilda looking for any means on how to free Draco.  Further ahead she noticed a cave and welcomed it’s bit of warmth it could offer.   This cave went deep underground and the deeper she went the darker it got.  She tenderly removed her wand from her pocket and once again felt it pulsate,  even more than ever.  She ordered it to light up the cave,  and blinking her eyes to adjust them to the light.  Brunhilda was in an absolute daze as her eyes scanned her surroundings and realized that she has found the forgotten city and all of it’s glory shimmering in perfect tact.   This is the city of Giza in all of it’s splendours.  Moving forward she stared in disbelief.  Blinking she glimpsed at what look to be a statue and watched it move.  Brunhilda edged forward to have a better look at what she was seeing.  Ohhh,  no.  She was looking at Horus,  Ra,  and other sun Gods.  Seb the earth God,  Neith the sky God,  Isis,  Hatsheput,  Akhenaten,  Nefertiti,  Sekhmet,  and so many more.  As they approached Brunhilda she trembled,  and the Gods saw and smiled.   We know of your quest and wish to help.  Put out your wand and we will replenish with the most powerful source ever created by us deities and this will help you in all your needs,  whatever it might be.  Brunhilda felt the power surge through her wand and as I looked down it glowed with such brilliance of fire and light.  This was the most spectacular even ever witnessed by a human,  of course my two friends too.  I looked at these power Gods in front of me and thanked them for their generosity.. 
Brunhilda was now ready to battle Verena and set Draco free.    Brunhilda took her wand and ordered it to take them to realm 3.

In a flash of lightening all three of them were taken up and brought to realm 3.  Brunhilda was now feeling very secure in herself and ready to deal with Verena.  Nearing the city Brunhilda finally found Verena.   Brunhilda reached carefully in her pocket and pulling out her wand ordering Verena to kneel on the ground.  Verena laughed,  and said are you planning to turn me into a toad?  Brunhilda said no,  worse,  and at that give moment Verena collapsed to the ground screaming in excruciating pain.  She could not move only feel the pain.  Waving her hand at Brunhilda to make it stop.  First release the spell you put upon Draco and do it without any of your tricks.  Verena obeyed for she had no choice.  As Syke kept an eye on Verena,  I cast forth a spell to open a portal to realm 2.  I could see Draco and told him to enter the portal.   Without any difficulty Draco joined us.  I noticed that Draco cringed back,   and told him not to fear her and that he was free forever.  I then turned back to Verena and asked where is Fileman,  she said,  what am I his mother?  Don’t get smart with me.  Where is he…..  Verena’s replied.   He is in our dungeons and has been there for quite some time.  Then you better release him Verena.  As you wish.   Upon entering the dungeons I couldn’t help but feel it’s familiarity and I was prepared for the worst.   Crossing the bridge we encountered 20 or more of her pet skeleton’s ready to do Verena’s bidding.   Verena immediately sprang into action,  me being off guard was pushed down face first on the hard concrete and felt Verena’s hand in my pocket,  standing up and laughing,  she now had my wand in hand.   Verena tried desperately to control my wand and could not get it to work.  Verena turned to me with such fire in her eyes and threw the wand off the bridge.  She then grabbed me and shoved me in a cell,  I stumbled and hitting the ground so hard that I saw the dirt float past me.    I could hear Verena laughing saying loudly that her precious Draco once again will be very busy doing the work that he was to do for her.    The villainous woman sent Draco back to realm 2.     Now I was worried…  How could I let myself not be prepared,  you know what she is like…  I sat down sighing for I was at a loss on what to do next.   I called for syke and he answered me back,  not far from me.  And of course I had Demon with me well hidden I my purse.  I called out for Draco and no answer.  Drat that vile woman.  I swear her day is coming…   Demon mentioned to me and if I had remembered the god’s in the museum where we had renovated,  painted and redecorated this small place out in no where’s land.   Yes I remember that place.  Do you then remember the promise of the God’s to help us when needed in appreciation for all the offerings we bestowed on them?  I see where you are going with this Demon.  I now felt recharged and started to look around my cell.  Finding a pail and some worn out buck skin on the ground,  probably belonging to the previous occupant,  I proceeded to make a drum with the pail and the buck skin tightly wrapped and tied with some rope found in a corner.   With this I called upon the God of thunder,  the God of nightmare,  and the God of pain.  I was heard by the God of thunder.   With his red glowing eyes,  I felt his anger and stepped back.  There was a deep rumbling underground and as it got louder the walls started to shake as if there had been an earthquake.  The walls collapsed as if it was a cookie being squished in the palm of one’s hand.   There was debris and smoke everywhere.  I called out for Syke but heard no answer.   Looking for him and finding him underneath the debris,  I swept away as quickly as I could to release him from the trap of rocks on his body.   He is alive and will be okay for now.  I also screamed out Fileman several times with no answer.  I quickly ran underneath the bridge to look for my wand which was stuck underneath debris of rocks that had fallen from all of the walls into this murky water.  I slowly moved the rocks and many hours passed.   I was tired and felt the tears well up inside of me.  Pressing back my tears I continued to remove the debris and rocks and wanting to give up.  I sat back in a daze and thought of all that had taken place,  feeling anger stir inside of me I continued.  From way down I saw a small sparkle and it felt like it was calling out to me.  I now dug with vim and vigour and more determined then ever to reclaim what was given to me by the God’s of Egypt.   Yes!!  and now it was my turn to laugh as I held up my wand high.  It was time to take care of Syke and heal his poor wounds.  He has been a faithful friend as was Demon.  Removing the rest of the debris off of Syke,  I moved my wand over his entire body starting from head to his feet and as I was doing so I felt a different kind of surge go through my wand and I knew it was healing his broken bones.   I felt renewed as I watched the healing taking place.  I finally saw a smile come upon Syke’s face and watched him get off the ground to stand up,   all is well….    After a long time of struggling to get to the surface the three of finally reach it.   Brunhilda looked  down and said that there definitely is no more dungeon,  although the castle stood fine without any damage.   I now wanted to go to realm 5.   Why,  I am not sure except that it seemed to call out to me and needed to go.

Realm 5 is a very strange place called beast island,  with gigantic animals,  fairies,  leprechauns,   mermaids,   centaur,  nymphs,  unicorns and so many more.  It almost seems like a place where mythology thrives.   I set out with the three of us looking for what I don’t know.  Traveling a bare and desolate reign is tiresome for there is nothing of importance to look at.  Of far I could see trees and we headed that way,   and of course it was further then expected.  Finally reaching the out skirts of the forest,  we decided to spend the night and rest up for the morning.  It was peaceful enough until I almost got trampled by a centaur  which was  being chased by a flock of wild dragon headed turtles.   My,  the flock seem to be angry Demon said,  and I have to agree,  said Brunhilda.   {Syke} Well seeing that we are all awake,   we may as well travel on.   They entered the heart of the city,   which seemed rather quiet;  but then it was still pretty early.    The sun rose with the most beautiful orange and fiery shades with rays that almost seemed to reach the ground,  yes it seemed it would be a hot day.   Critters,  animals,  and all strange sorts were now busy in the city.   Upon passing a unicorn who was busy conversing with a centaurs over Verena  {my ears picked and decide to look busy picking through some fruits}    It seems that Verena was not like in this city and the ill doings of her outcome will be at hand.   With this I decided to speak with them.  Hello,  my name is Brunhilda,  this is Syke and Demon.  I heard you talking about Verena and wonde….    I don’t think that is any of your business.   I am sorry,  I was….   No!   how do I know that you three are not working for her or that you are part of her legions.    Okay,   you don’t,   but maybe you have heard of Fileman or Jane Frey.   Yes we know of them and as a matter of fact;   Fileman is here and heavily guarded by her minions in our dungeon.   This is the information I was looking for,   thank you,   for you have no idea how much this helps.   Wait! screamed the unicorn.  I am Uni and this is my dear friend Tarus.   We wish to join you for I want a piece of Verena myself…  Uni took the lead and we all followed.  Upon reaching the outskirts of this enormous castle,  we decided to rest.  As dusk approached we set foot towards the castle knowing that this could become very ugly.   Uni decided to call out to one of the guards.   Looking over the tower this guard yelled,  what do you want!   Brunhilda yelled back,   we are here to see Verena..  She is not here,   go away..   Brunhilda yelling back,  would you like to be responsible for sending us away?    One could see the guard thinking this over for his face showed much fear.   Very well.   Brunhilda heard the drawbridge land down with a heavy thud and proceeded to enter as did the others.   We were taken to the courtyard pass the garden into a huge room full of trophies of all sorts.  One would shutter looking at these trophies and wondering how they met their doom.   The guard said that Verena would not be back until sunrise and to stay here in this room to wait her return…  Brunhilda immediately set of towards the dungeon.   Wait,  Uni yelled.  I know this castle very well for I was used here by the king for hunting snookies.   Snookies?   Yes,  Demon said,   they are a four legged creature with thick fur,   very long ears and legs.   They were hunted for their meat.   Okay,  okay,  I don’t need their history.   Just stipulating the facts,  replied Demon.  Leaving behind Syke and Tarus Uni took the lead and Brunhilda followed.   In no time they were in the dungeon.   Uni upon seeing some of her dear friends chained and looking bedraggled as though they had known of the torture that Verena bestowed upon them,   as tears welled up in her eyes,  she promised herself to do likewise to Verena.   Brunhilda called out for Fileman and not hearing a response walked on.  Fileman,  Fileman,  she was now screaming his name and did get a response from afar.   Her eyes gazed upon Fileman and quietly wept sweeping the tears away.  Fileman’s cloths were just shreds, clinging to his skin and covered in blood.  He lost so much weight that one could see his bones and could only imagine what took place.    Fileman are you able to walk?  I am to tired and weak…  he started to say,    when Brunhilda cut him off.   How dare you say that,  you of all taught me never to give in and to stay strong mentally no matter what….  Then Demon cut in saying why don’t you use your wand on him?   Sheepishly smiling at Demon she reached for her wand in her pocket,  upon release it opened with all of it’s wondrous glory,   pulsating in her hand,  Brunhilda placed her wand over Fileman’s body,   and as the wand started beaming with such brilliance,  Fileman could feel the warmth emanating throughout his body.  He then wondered on how could this be happening from a simple wand…    Now standing,  Fileman has not felt this good for a long time,   still very skinny but none the less able to walk.  Brunhilda saw the look on Fileman’s face with many questions at hand,  she quickly said to Fileman;   I will answer your thoughts at a much later time,   as for now we must leave this realm and bring you to safety.    Before leaving Brunhilda unlocked all of the cells and rid them of their chains.   Very smooth….  said Demon.    Feeling safe for now in the trophies room it was discussed on where does Verena actually live,  on what realm?    Tarus said,   She has many realm that she has control of,   and she is married to the king of Realm 5.  Strange,  I thought that she was married to the king on realm  3. and that Fileman was in the dungeon there.   No,  she just likes to keep others guessing;   I guess so she feels safe.   So this is where I will make my stand.  Just yourself?   Asked Uni,  I want a piece of her I told you,    Uni said angrily.    No!   me and Tarus stay,   we have our reasons.    Okay.   Syke,  I don’t know much about your realm 1.   What is it like?   Well….   It is small and so is the population.    As far as Verena…     we’ve have never heard of her until I met you.  So,  if you are thinking of sending Fileman there do so,    syke said.    Am I right?   Is this your plan?  Yes,   Syke it is.   I also plan to stop off at realm 2 to free Draco as promised.    Brunhilda turned to Fileman and asked what island is Jane on,   his reply was that she is on Island of Paradise.  The island of Paradise got its name because of its beauty,   land,  sea,  and the birds.   It is very well known for their abundance of books in one of the biggest Library studies ever to be,   in any of the realms.   I thought that she would have finished her work by now and could already be back on realm 6.   Okay…   said Brunhilda,  rethinking her plans.   I will still take Fileman to realm 1;    for Verena would never think of him being there and he would be safe.    Then I must get Draco and I will go to realm 6 to look for Jane.   If all goes well,  which I hope it will,    I shall return here to realm 5.   We will have about 2 hours left before Verena comes back here.  Make haste and plan.   I opened the portal to  realm 1 and again I got this questionable look from Fileman.   As we entered the realm we were greeted by many cyclopes’s  and surprisingly welcomed.  Many of them remembered me for the help that I had given Syke,  in his need of pain.   This is Fileman,  may he stay here with you until I return?   This was fine with them and felt no worries for Fileman.   I now left for realm 2 and noticed Fileman smiling at me,  still wondering how a simple wand could perform so much.   In search of Draco which took more time then expected,   I sat down and trying to clear my head.   Ahhh,  he  was to enslave for removing the molten rocks off of the golden treasure that Verena found.   Mmm,  there is only one place were Draco could be.  In an enormous cave to the East off of a cliff.    I set off.   I finally found the cave and entered.  It was so dark in here I decided to ask my wand to please light the way.  Upon seeing many enslaved animals working so hard and collapsing on the ground from exhaustion.  I decided to ask my wand set them all free.   The chains melted off them like a hot knife slicing through ice-cream.   In no time Draco was by my side for he knew that I was here simply by watching the chains melt off,   and that I would have been the only one to perform such a deed.   I then briefed Draco quickly on what was taking place and that I was in a hurry to get to realm 6 for I had spent more time then expected.  Draco surprised me by wanting to help any way that he could.   I opening the portal to enter realm 6 for the both of us.   Ah,  it felt so good to be back home and wished that none of this was taking place.   I immediately headed straight for home excitedly,  feeling disappointed that Jane was not here,  nor had been.  I sat down,   putting my face into the cusp of my hands thinking that It would have been a benefit for her if Jane was here,  for with her maturity and experience it could have been so very easy.   Draco saw my sadness and comforted me by reminding me that I was an extra-ordinary person with a wonderful gift.  I believe this is just what I needed to hear,  I stood up and  I was ready to go.    Not quite sure on what to do and couldn’t waste the any more time.    I decided to head for realm 5 for there was only 45 minutes before Verena would be back at the castle.   Opening the portal we both jumped in and landing quite the distance from the castle.   This is very inconvenient for we had a long ways to go to get to the castle.   Ho-hum,  said Draco.   I have wings encase you didn’t notice and they are used for flying.  Very funny…  said Brunhilda.   Yes I thought so too.   Before long they had arrived at the castle.  Using the entrance from the dungeon they immerged quietly to enter the long hallway back to the trophy room.   Every one sighed from relief as we both entered,  as I closed the door softly behind me.  Tarus asked me if I had found Jane,   no..  I replied,  Pity though;  she is so experienced with these matters.   At which Demon replied,   yes.. Yes she is,    BUT….  she does not posses this beautiful gift that you received from the Egyptian Gods and can do such wonders.   Have faith in them and at the wondrous wand you have in your possession,  for it truly is riddled with their love.   Demon was right.  I need to remember them as I saw them in their glory while I was with them.  I am now set and wait patiently,   as do the others for Verena.   She would be here soon.   I guess that I must have dozed off,   for it was Syke waking me back to reality.   Verena is here.  We could all hear her vile laughter echo throughout the castle.    She was now near the door.   With anticipation, the door finally opened.   Verena now stood in front of us and laughed even louder at seeing us.  What is this…  a gathering of the awkward flock.   Uni replied,   You would think somewhat.   Okay!  Enough!   Why are you all here,  what do you want!!  Brunhilda replied YOU.  So what is stopping you?  And noticed that Verena had her wand out in front of her in a flash.  The first to go down was Uni and groaned in pain as she landed hard on the concrete.    Tarus ran to her side and trying to ease her pain.   You Verena are a vile woman.    Upon these words Verena pointed her wand at Tarus and I watched him simply fall towards the fire place and drop as he hit the hearth.   Verena swung around quickly screaming,  next?   Shall I proceed or is this party over?   Demon looked at me and stepped forward towards Verena spitting acid in Verena’s eyes.   Screaming in pain which made her minions open the door to find out what was going on.  Holding their weapons high and ready to aim.  I quickly pulled my wand from my pocket and felt the heat from it as it pulsated with a glowing light.   This now attracted the minions to me because of the glow.   I was ready and took my wand pointing it to her minions,  they were searing in pain and they dropped their weapons to the ground.  Syke ran and picked them up.   Draco with his fiery flames shooting it towards the minions, and one by one screaming as they were being burnt dropped to the ground.   I now had time to look at Verena who obviously was in pain.   I reached grabbing her to stand.  Now the party is over Verena.   I have just the place for you which only a few people know of.   You might say it’s a bit of hell all in one.   You seem to be very fond of dungeons and having left a lot of people,  creatures and animals there to rot,   I now have the same for you and its hot,   a volcano runs through it.   
Tarus had a concussion from his fall with a big goose egg on his head.  Uni had a broken leg and she will be fine in due time.   And as for Demon,  well,  well,  wonders never cease.   He just looked and winked at me reassuringly.   I feel great said Brunhilda,  as she once again glanced at Verena.   Uni answered and so do I knowing that Verena will spend the rest of her life in a dungeon.   And well deserved said Syke.   Yes…  and I am finally free added Draco.   I am off with all of your permission to take Verena to her suite.   Excuse me Brunhilda… but,  I,  I, don’t know about the others,   but I wish to go with you and remain by your side,  said Syke.  Tarus said that he and Uni just wished to go home,  knowing that Verena will never intervene with their lives anymore.   Draco mentioned that he wished to travel for he was denied this because of Verena.   So…  Okay.   That leaves me,  Demon and Syke to pickup Fileman and head on home.   Now picking up Verena who was obviously blinded from the acid,   I now opened the portal to Island Paradise to drop off a very special guest.   
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<content:encoded><![CDATA[<p>Brunhilda 2 Second story.<br />
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Brunhilda in search of her aunt Jane was told by Demon that she partook in the  study of most exotic magical classes ever to be performed.   Jane knowing that the magical realm was weakening and that there had to be a way to  help save the realm from this on coming disaster.   Leaving Demon to help Brunhilda in her quest to once again find Filemon,  and meet up with Jane so they may deal with whom or whatever is the cause of this onslaught to their realm.<br />
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Upon entering realm 1.   It looked like such a huge mountainous area with lush velvety green meadows,   and as I walked through this valley,  an ominous feeling overtook me.   she was met by a large group of Cyclopes.  Not being sure on what to expect from them.   She couldn’t help but noticed one Cyclopes in particular who was hunched over in pain.   She approached him with caution.  She asked if she could help.   He {Syke} turned to face Brunhilda and asked if she could but only find his one eye and that in turn he would help her.  {game}   Brunhilda found his eye and gave it to Syke.   He  could now engage in finding the portal to realm 2. <br />
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Upon entering realm 2.  There was much ado with people shuffling in a hurried way.   The buildings were enormous and the sky was dark.  We were hoping to find any word of Fileman or his where abouts.  No such luck,  and dark time was approaching fast.  It seems that we were heading towards a forest and we were all very tired and looking to rest some before going on.  Syke encountered his enemy Draco.  {a fire breathing dragon}  Draco warned Syke to leave his presence or he would make him into a cyclopes-a-bob out of him.  Brunhilda upon hearing this stepped forward shakily and asked Draco if they could make a deal of sorts. {Draco}   Mmm,   pondering upon this thought and finally agreed if Brunhilda could but only rid him of this foul human {Verena} who uses her magic to enslave him by using his flames to uncover the molten rocks off of the golden treasures she found.  {game}  {In the game Brunhilda find a mysterious wand of such beauty and elegance}.  Showing her find to Demon,  he was taken aback for he knew where this wand came from and yet puzzled on how it even got here.  Demon told Brunhilda that this little treasure you found is very powerful and that it came from Egypt and no,  I don’t know how it got here.   {Brunhilda}  You don’t need to get nasty about it,  I was only asking.   Turning to Draco Brunhilda said that she would find Verena and put a stop to her spell.  This seemed to please Draco and let them go.   Draco also told them of a portal East of the forest that he knew of.   After a nights rest they set off in the morning to find the portal.   As they came near the portal it seemed in ruins.   With many moans and a feeling of sadness over the portal Demon gleefully suggested to Brunhilda to use her wand.  Brunhilda raised her eyebrow and thought why not.  Removing her precious wand from her pocket and amazed at it’s glorious beauty and not quite sure on how to use it Demon quickly told her to relax and let it flow through you as intended.  <br />
Brunhilda looked at Demon questionably and decided to do as she was told,  thinking that she would discuss this matter further words.    They all watched in disbelief as they portal erected itself and stood straight and sound in front of them.  <br />
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Upon entering realm 3,  past a vast valley of nothingness and to the city,   Syke and Brunhilda encountered Verena who is now married to the king,  and knowing that she posses the power to have Brunhilda and Syke thrown into the dungeon,  which is located under the castle.  This now could be done nicely without having to have permission  Slamming the cell door as a rat scurried passed her foot.   No one will ever find you here,  and left laughing leaving them there to rot.  Brunhilda reached into her pocket and amazed at it’s glorious beauty she proceeded with letting the feeling flow through her for it knew exactly what needed to be done without words.     She realized that this little toy possessed immense power and yielding to obey her every whim as it pulsated in her hand with such brilliance.  Brunhilda ordered the release of Syke,  Demon and herself back to realm 2.  She would have to come up with a plan to tell Draco that the time was not right in having to deal with Verena and that she would have to give it some considerable thought on how to handle the situation.   Brunhilda finally planned to bypass Verena and enter into realm 4   She realised that she would have to use her wand to be able to do this and enter realm 4.<br />
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Entering realm 4 is an icy cold and desolate place.  Brunhilda looking for any means on how to free Draco.  Further ahead she noticed a cave and welcomed it’s bit of warmth it could offer.   This cave went deep underground and the deeper she went the darker it got.  She tenderly removed her wand from her pocket and once again felt it pulsate,  even more than ever.  She ordered it to light up the cave,  and blinking her eyes to adjust them to the light.  Brunhilda was in an absolute daze as her eyes scanned her surroundings and realized that she has found the forgotten city and all of it’s glory shimmering in perfect tact.   This is the city of Giza in all of it’s splendours.  Moving forward she stared in disbelief.  Blinking she glimpsed at what look to be a statue and watched it move.  Brunhilda edged forward to have a better look at what she was seeing.  Ohhh,  no.  She was looking at Horus,  Ra,  and other sun Gods.  Seb the earth God,  Neith the sky God,  Isis,  Hatsheput,  Akhenaten,  Nefertiti,  Sekhmet,  and so many more.  As they approached Brunhilda she trembled,  and the Gods saw and smiled.   We know of your quest and wish to help.  Put out your wand and we will replenish with the most powerful source ever created by us deities and this will help you in all your needs,  whatever it might be.  Brunhilda felt the power surge through her wand and as I looked down it glowed with such brilliance of fire and light.  This was the most spectacular even ever witnessed by a human,  of course my two friends too.  I looked at these power Gods in front of me and thanked them for their generosity.. <br />
Brunhilda was now ready to battle Verena and set Draco free.    Brunhilda took her wand and ordered it to take them to realm 3.<br />
<br />
In a flash of lightening all three of them were taken up and brought to realm 3.  Brunhilda was now feeling very secure in herself and ready to deal with Verena.  Nearing the city Brunhilda finally found Verena.   Brunhilda reached carefully in her pocket and pulling out her wand ordering Verena to kneel on the ground.  Verena laughed,  and said are you planning to turn me into a toad?  Brunhilda said no,  worse,  and at that give moment Verena collapsed to the ground screaming in excruciating pain.  She could not move only feel the pain.  Waving her hand at Brunhilda to make it stop.  First release the spell you put upon Draco and do it without any of your tricks.  Verena obeyed for she had no choice.  As Syke kept an eye on Verena,  I cast forth a spell to open a portal to realm 2.  I could see Draco and told him to enter the portal.   Without any difficulty Draco joined us.  I noticed that Draco cringed back,   and told him not to fear her and that he was free forever.  I then turned back to Verena and asked where is Fileman,  she said,  what am I his mother?  Don’t get smart with me.  Where is he…..  Verena’s replied.   He is in our dungeons and has been there for quite some time.  Then you better release him Verena.  As you wish.   Upon entering the dungeons I couldn’t help but feel it’s familiarity and I was prepared for the worst.   Crossing the bridge we encountered 20 or more of her pet skeleton’s ready to do Verena’s bidding.   Verena immediately sprang into action,  me being off guard was pushed down face first on the hard concrete and felt Verena’s hand in my pocket,  standing up and laughing,  she now had my wand in hand.   Verena tried desperately to control my wand and could not get it to work.  Verena turned to me with such fire in her eyes and threw the wand off the bridge.  She then grabbed me and shoved me in a cell,  I stumbled and hitting the ground so hard that I saw the dirt float past me.    I could hear Verena laughing saying loudly that her precious Draco once again will be very busy doing the work that he was to do for her.    The villainous woman sent Draco back to realm 2.     Now I was worried…  How could I let myself not be prepared,  you know what she is like…  I sat down sighing for I was at a loss on what to do next.   I called for syke and he answered me back,  not far from me.  And of course I had Demon with me well hidden I my purse.  I called out for Draco and no answer.  Drat that vile woman.  I swear her day is coming…   Demon mentioned to me and if I had remembered the god’s in the museum where we had renovated,  painted and redecorated this small place out in no where’s land.   Yes I remember that place.  Do you then remember the promise of the God’s to help us when needed in appreciation for all the offerings we bestowed on them?  I see where you are going with this Demon.  I now felt recharged and started to look around my cell.  Finding a pail and some worn out buck skin on the ground,  probably belonging to the previous occupant,  I proceeded to make a drum with the pail and the buck skin tightly wrapped and tied with some rope found in a corner.   With this I called upon the God of thunder,  the God of nightmare,  and the God of pain.  I was heard by the God of thunder.   With his red glowing eyes,  I felt his anger and stepped back.  There was a deep rumbling underground and as it got louder the walls started to shake as if there had been an earthquake.  The walls collapsed as if it was a cookie being squished in the palm of one’s hand.   There was debris and smoke everywhere.  I called out for Syke but heard no answer.   Looking for him and finding him underneath the debris,  I swept away as quickly as I could to release him from the trap of rocks on his body.   He is alive and will be okay for now.  I also screamed out Fileman several times with no answer.  I quickly ran underneath the bridge to look for my wand which was stuck underneath debris of rocks that had fallen from all of the walls into this murky water.  I slowly moved the rocks and many hours passed.   I was tired and felt the tears well up inside of me.  Pressing back my tears I continued to remove the debris and rocks and wanting to give up.  I sat back in a daze and thought of all that had taken place,  feeling anger stir inside of me I continued.  From way down I saw a small sparkle and it felt like it was calling out to me.  I now dug with vim and vigour and more determined then ever to reclaim what was given to me by the God’s of Egypt.   Yes!!  and now it was my turn to laugh as I held up my wand high.  It was time to take care of Syke and heal his poor wounds.  He has been a faithful friend as was Demon.  Removing the rest of the debris off of Syke,  I moved my wand over his entire body starting from head to his feet and as I was doing so I felt a different kind of surge go through my wand and I knew it was healing his broken bones.   I felt renewed as I watched the healing taking place.  I finally saw a smile come upon Syke’s face and watched him get off the ground to stand up,   all is well….    After a long time of struggling to get to the surface the three of finally reach it.   Brunhilda looked  down and said that there definitely is no more dungeon,  although the castle stood fine without any damage.   I now wanted to go to realm 5.   Why,  I am not sure except that it seemed to call out to me and needed to go.<br />
<br />
Realm 5 is a very strange place called beast island,  with gigantic animals,  fairies,  leprechauns,   mermaids,   centaur,  nymphs,  unicorns and so many more.  It almost seems like a place where mythology thrives.   I set out with the three of us looking for what I don’t know.  Traveling a bare and desolate reign is tiresome for there is nothing of importance to look at.  Of far I could see trees and we headed that way,   and of course it was further then expected.  Finally reaching the out skirts of the forest,  we decided to spend the night and rest up for the morning.  It was peaceful enough until I almost got trampled by a centaur  which was  being chased by a flock of wild dragon headed turtles.   My,  the flock seem to be angry Demon said,  and I have to agree,  said Brunhilda.   {Syke} Well seeing that we are all awake,   we may as well travel on.   They entered the heart of the city,   which seemed rather quiet;  but then it was still pretty early.    The sun rose with the most beautiful orange and fiery shades with rays that almost seemed to reach the ground,  yes it seemed it would be a hot day.   Critters,  animals,  and all strange sorts were now busy in the city.   Upon passing a unicorn who was busy conversing with a centaurs over Verena  {my ears picked and decide to look busy picking through some fruits}    It seems that Verena was not like in this city and the ill doings of her outcome will be at hand.   With this I decided to speak with them.  Hello,  my name is Brunhilda,  this is Syke and Demon.  I heard you talking about Verena and wonde….    I don’t think that is any of your business.   I am sorry,  I was….   No!   how do I know that you three are not working for her or that you are part of her legions.    Okay,   you don’t,   but maybe you have heard of Fileman or Jane Frey.   Yes we know of them and as a matter of fact;   Fileman is here and heavily guarded by her minions in our dungeon.   This is the information I was looking for,   thank you,   for you have no idea how much this helps.   Wait! screamed the unicorn.  I am Uni and this is my dear friend Tarus.   We wish to join you for I want a piece of Verena myself…  Uni took the lead and we all followed.  Upon reaching the outskirts of this enormous castle,  we decided to rest.  As dusk approached we set foot towards the castle knowing that this could become very ugly.   Uni decided to call out to one of the guards.   Looking over the tower this guard yelled,  what do you want!   Brunhilda yelled back,   we are here to see Verena..  She is not here,   go away..   Brunhilda yelling back,  would you like to be responsible for sending us away?    One could see the guard thinking this over for his face showed much fear.   Very well.   Brunhilda heard the drawbridge land down with a heavy thud and proceeded to enter as did the others.   We were taken to the courtyard pass the garden into a huge room full of trophies of all sorts.  One would shutter looking at these trophies and wondering how they met their doom.   The guard said that Verena would not be back until sunrise and to stay here in this room to wait her return…  Brunhilda immediately set of towards the dungeon.   Wait,  Uni yelled.  I know this castle very well for I was used here by the king for hunting snookies.   Snookies?   Yes,  Demon said,   they are a four legged creature with thick fur,   very long ears and legs.   They were hunted for their meat.   Okay,  okay,  I don’t need their history.   Just stipulating the facts,  replied Demon.  Leaving behind Syke and Tarus Uni took the lead and Brunhilda followed.   In no time they were in the dungeon.   Uni upon seeing some of her dear friends chained and looking bedraggled as though they had known of the torture that Verena bestowed upon them,   as tears welled up in her eyes,  she promised herself to do likewise to Verena.   Brunhilda called out for Fileman and not hearing a response walked on.  Fileman,  Fileman,  she was now screaming his name and did get a response from afar.   Her eyes gazed upon Fileman and quietly wept sweeping the tears away.  Fileman’s cloths were just shreds, clinging to his skin and covered in blood.  He lost so much weight that one could see his bones and could only imagine what took place.    Fileman are you able to walk?  I am to tired and weak…  he started to say,    when Brunhilda cut him off.   How dare you say that,  you of all taught me never to give in and to stay strong mentally no matter what….  Then Demon cut in saying why don’t you use your wand on him?   Sheepishly smiling at Demon she reached for her wand in her pocket,  upon release it opened with all of it’s wondrous glory,   pulsating in her hand,  Brunhilda placed her wand over Fileman’s body,   and as the wand started beaming with such brilliance,  Fileman could feel the warmth emanating throughout his body.  He then wondered on how could this be happening from a simple wand…    Now standing,  Fileman has not felt this good for a long time,   still very skinny but none the less able to walk.  Brunhilda saw the look on Fileman’s face with many questions at hand,  she quickly said to Fileman;   I will answer your thoughts at a much later time,   as for now we must leave this realm and bring you to safety.    Before leaving Brunhilda unlocked all of the cells and rid them of their chains.   Very smooth….  said Demon.    Feeling safe for now in the trophies room it was discussed on where does Verena actually live,  on what realm?    Tarus said,   She has many realm that she has control of,   and she is married to the king of Realm 5.  Strange,  I thought that she was married to the king on realm  3. and that Fileman was in the dungeon there.   No,  she just likes to keep others guessing;   I guess so she feels safe.   So this is where I will make my stand.  Just yourself?   Asked Uni,  I want a piece of her I told you,    Uni said angrily.    No!   me and Tarus stay,   we have our reasons.    Okay.   Syke,  I don’t know much about your realm 1.   What is it like?   Well….   It is small and so is the population.    As far as Verena…     we’ve have never heard of her until I met you.  So,  if you are thinking of sending Fileman there do so,    syke said.    Am I right?   Is this your plan?  Yes,   Syke it is.   I also plan to stop off at realm 2 to free Draco as promised.    Brunhilda turned to Fileman and asked what island is Jane on,   his reply was that she is on Island of Paradise.  The island of Paradise got its name because of its beauty,   land,  sea,  and the birds.   It is very well known for their abundance of books in one of the biggest Library studies ever to be,   in any of the realms.   I thought that she would have finished her work by now and could already be back on realm 6.   Okay…   said Brunhilda,  rethinking her plans.   I will still take Fileman to realm 1;    for Verena would never think of him being there and he would be safe.    Then I must get Draco and I will go to realm 6 to look for Jane.   If all goes well,  which I hope it will,    I shall return here to realm 5.   We will have about 2 hours left before Verena comes back here.  Make haste and plan.   I opened the portal to  realm 1 and again I got this questionable look from Fileman.   As we entered the realm we were greeted by many cyclopes’s  and surprisingly welcomed.  Many of them remembered me for the help that I had given Syke,  in his need of pain.   This is Fileman,  may he stay here with you until I return?   This was fine with them and felt no worries for Fileman.   I now left for realm 2 and noticed Fileman smiling at me,  still wondering how a simple wand could perform so much.   In search of Draco which took more time then expected,   I sat down and trying to clear my head.   Ahhh,  he  was to enslave for removing the molten rocks off of the golden treasure that Verena found.   Mmm,  there is only one place were Draco could be.  In an enormous cave to the East off of a cliff.    I set off.   I finally found the cave and entered.  It was so dark in here I decided to ask my wand to please light the way.  Upon seeing many enslaved animals working so hard and collapsing on the ground from exhaustion.  I decided to ask my wand set them all free.   The chains melted off them like a hot knife slicing through ice-cream.   In no time Draco was by my side for he knew that I was here simply by watching the chains melt off,   and that I would have been the only one to perform such a deed.   I then briefed Draco quickly on what was taking place and that I was in a hurry to get to realm 6 for I had spent more time then expected.  Draco surprised me by wanting to help any way that he could.   I opening the portal to enter realm 6 for the both of us.   Ah,  it felt so good to be back home and wished that none of this was taking place.   I immediately headed straight for home excitedly,  feeling disappointed that Jane was not here,  nor had been.  I sat down,   putting my face into the cusp of my hands thinking that It would have been a benefit for her if Jane was here,  for with her maturity and experience it could have been so very easy.   Draco saw my sadness and comforted me by reminding me that I was an extra-ordinary person with a wonderful gift.  I believe this is just what I needed to hear,  I stood up and  I was ready to go.    Not quite sure on what to do and couldn’t waste the any more time.    I decided to head for realm 5 for there was only 45 minutes before Verena would be back at the castle.   Opening the portal we both jumped in and landing quite the distance from the castle.   This is very inconvenient for we had a long ways to go to get to the castle.   Ho-hum,  said Draco.   I have wings encase you didn’t notice and they are used for flying.  Very funny…  said Brunhilda.   Yes I thought so too.   Before long they had arrived at the castle.  Using the entrance from the dungeon they immerged quietly to enter the long hallway back to the trophy room.   Every one sighed from relief as we both entered,  as I closed the door softly behind me.  Tarus asked me if I had found Jane,   no..  I replied,  Pity though;  she is so experienced with these matters.   At which Demon replied,   yes.. Yes she is,    BUT….  she does not posses this beautiful gift that you received from the Egyptian Gods and can do such wonders.   Have faith in them and at the wondrous wand you have in your possession,  for it truly is riddled with their love.   Demon was right.  I need to remember them as I saw them in their glory while I was with them.  I am now set and wait patiently,   as do the others for Verena.   She would be here soon.   I guess that I must have dozed off,   for it was Syke waking me back to reality.   Verena is here.  We could all hear her vile laughter echo throughout the castle.    She was now near the door.   With anticipation, the door finally opened.   Verena now stood in front of us and laughed even louder at seeing us.  What is this…  a gathering of the awkward flock.   Uni replied,   You would think somewhat.   Okay!  Enough!   Why are you all here,  what do you want!!  Brunhilda replied YOU.  So what is stopping you?  And noticed that Verena had her wand out in front of her in a flash.  The first to go down was Uni and groaned in pain as she landed hard on the concrete.    Tarus ran to her side and trying to ease her pain.   You Verena are a vile woman.    Upon these words Verena pointed her wand at Tarus and I watched him simply fall towards the fire place and drop as he hit the hearth.   Verena swung around quickly screaming,  next?   Shall I proceed or is this party over?   Demon looked at me and stepped forward towards Verena spitting acid in Verena’s eyes.   Screaming in pain which made her minions open the door to find out what was going on.  Holding their weapons high and ready to aim.  I quickly pulled my wand from my pocket and felt the heat from it as it pulsated with a glowing light.   This now attracted the minions to me because of the glow.   I was ready and took my wand pointing it to her minions,  they were searing in pain and they dropped their weapons to the ground.  Syke ran and picked them up.   Draco with his fiery flames shooting it towards the minions, and one by one screaming as they were being burnt dropped to the ground.   I now had time to look at Verena who obviously was in pain.   I reached grabbing her to stand.  Now the party is over Verena.   I have just the place for you which only a few people know of.   You might say it’s a bit of hell all in one.   You seem to be very fond of dungeons and having left a lot of people,  creatures and animals there to rot,   I now have the same for you and its hot,   a volcano runs through it.   <br />
Tarus had a concussion from his fall with a big goose egg on his head.  Uni had a broken leg and she will be fine in due time.   And as for Demon,  well,  well,  wonders never cease.   He just looked and winked at me reassuringly.   I feel great said Brunhilda,  as she once again glanced at Verena.   Uni answered and so do I knowing that Verena will spend the rest of her life in a dungeon.   And well deserved said Syke.   Yes…  and I am finally free added Draco.   I am off with all of your permission to take Verena to her suite.   Excuse me Brunhilda… but,  I,  I, don’t know about the others,   but I wish to go with you and remain by your side,  said Syke.  Tarus said that he and Uni just wished to go home,  knowing that Verena will never intervene with their lives anymore.   Draco mentioned that he wished to travel for he was denied this because of Verena.   So…  Okay.   That leaves me,  Demon and Syke to pickup Fileman and head on home.   Now picking up Verena who was obviously blinded from the acid,   I now opened the portal to Island Paradise to drop off a very special guest.   <br />
</p> ]]>
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<title>By: Irene</title>
<link>http://brunhildathegame.com/sequel/all/#54</link>
<dc:creator>Irene</dc:creator>
<pubDate>Thu, 15 Jul 2010 08:10:32 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#54</guid>
<description>During the magic battle in the endgame, there was somehow a tiny rip in the fabric between our world and the magical realm.  Verena was thrown into our world and ended up in Hollywood.  With all the movie making special effects going on, no one can tell the real magical mayhem caused by Verena from the fake stuff.  This caused some comical problems until Verena realized she can capitalize on her skills and became a big time FX superstar.  She uses her new found fame to brainwash celebrities, amass wealth &amp; power, change reality etc.  Brunhilda had to expose Verena's evil scheme &amp; correct all the wrongs committed.  In the process, Brunhilda will need to travel back to the magical realm to get help or special objects/potions to counter &amp; combat Verena.</description>
<content:encoded><![CDATA[<p>During the magic battle in the endgame, there was somehow a tiny rip in the fabric between our world and the magical realm.  Verena was thrown into our world and ended up in Hollywood.  With all the movie making special effects going on, no one can tell the real magical mayhem caused by Verena from the fake stuff.  This caused some comical problems until Verena realized she can capitalize on her skills and became a big time FX superstar.  She uses her new found fame to brainwash celebrities, amass wealth & power, change reality etc.  Brunhilda had to expose Verena's evil scheme & correct all the wrongs committed.  In the process, Brunhilda will need to travel back to the magical realm to get help or special objects/potions to counter & combat Verena.</p> ]]>
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</item>
<item>
<title>By: teop-RA</title>
<link>http://brunhildathegame.com/sequel/all/#53</link>
<dc:creator>teop-RA</dc:creator>
<pubDate>Thu, 15 Jul 2010 07:19:10 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#53</guid>
<description>I think the next game should have a decision section where Brunhilda has options which will lead in different directions but will not affect the final ending.</description>
<content:encoded><![CDATA[<p>I think the next game should have a decision section where Brunhilda has options which will lead in different directions but will not affect the final ending.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Ciska</title>
<link>http://brunhildathegame.com/sequel/all/#51</link>
<dc:creator>Ciska</dc:creator>
<pubDate>Wed, 14 Jul 2010 09:56:35 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#51</guid>
<description>I would love to see a story where Brunhilda and her Aunt are doing the mission and you can play both characters. Both characters would have a bit different gameplay.

Verena stole the Demon and they have to search for it... </description>
<content:encoded><![CDATA[<p>I would love to see a story where Brunhilda and her Aunt are doing the mission and you can play both characters. Both characters would have a bit different gameplay.<br />
<br />
Verena stole the Demon and they have to search for it... </p> ]]>
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<item>
<title>By: Rita McClendon</title>
<link>http://brunhildathegame.com/sequel/all/#50</link>
<dc:creator>Rita McClendon</dc:creator>
<pubDate>Tue, 13 Jul 2010 15:09:24 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#50</guid>
<description>I really enjoyed Brunhilda and, even though it is a rare thing for me to buy from a site I an unfamiliar with, I purchased this game after the demo.  What I would like to see in the sequel is a less passive Brunhilda.  I think Brunhilda should be able to make more assertive statements when asked to complete tasks should as finding all the Ninja throwing stars in order to leave the rat's city.  There is a game that I have played and enjoyed called Jolly Gang's Spooky Adventure which demonstrates the kind of sassy responses from the main character that I am suggesting.  I demoed Jolly Gang from the developer's site and was able to enjoy the original game version instead of the watered down version offered from other sites.  Perhaps if one of your developers demo the Jolly Gang game you would be able to understand what I'm suggesting.  A sassy Brunhilda would add an extra layer of humor and interest to the game in my opinion.  After all the Demon was pretty sassy when he had an opinion. </description>
<content:encoded><![CDATA[<p>I really enjoyed Brunhilda and, even though it is a rare thing for me to buy from a site I an unfamiliar with, I purchased this game after the demo.  What I would like to see in the sequel is a less passive Brunhilda.  I think Brunhilda should be able to make more assertive statements when asked to complete tasks should as finding all the Ninja throwing stars in order to leave the rat's city.  There is a game that I have played and enjoyed called Jolly Gang's Spooky Adventure which demonstrates the kind of sassy responses from the main character that I am suggesting.  I demoed Jolly Gang from the developer's site and was able to enjoy the original game version instead of the watered down version offered from other sites.  Perhaps if one of your developers demo the Jolly Gang game you would be able to understand what I'm suggesting.  A sassy Brunhilda would add an extra layer of humor and interest to the game in my opinion.  After all the Demon was pretty sassy when he had an opinion. </p> ]]>
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<item>
<title>By: Suzanne Sutton</title>
<link>http://brunhildathegame.com/sequel/all/#49</link>
<dc:creator>Suzanne Sutton</dc:creator>
<pubDate>Tue, 13 Jul 2010 01:48:20 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#49</guid>
<description>So far, I have had but one complaint, and that is in the graphics area. When being given a new task and it has pictures of what to find, I would like for those drawings to be more realistic. In other words, please show a &quot;real&quot; picture of what it is we are to find, instead of just a very light drawing of the item. I have found a few things to be very unlike the drawing. Other than this minor problem, I have enjoyed the game very much. I am halfway thru Chapter 8 and am going to be very very sad when I finish. One other suggestion....maybe make more chapters to part 2. Maybe 15 or 20 instead of just 10. Thank you for a wonderful game. I love it, can't wait for Part 2.
Sincerely,
Suzanne Sutton</description>
<content:encoded><![CDATA[<p>So far, I have had but one complaint, and that is in the graphics area. When being given a new task and it has pictures of what to find, I would like for those drawings to be more realistic. In other words, please show a "real" picture of what it is we are to find, instead of just a very light drawing of the item. I have found a few things to be very unlike the drawing. Other than this minor problem, I have enjoyed the game very much. I am halfway thru Chapter 8 and am going to be very very sad when I finish. One other suggestion....maybe make more chapters to part 2. Maybe 15 or 20 instead of just 10. Thank you for a wonderful game. I love it, can't wait for Part 2.<br />
Sincerely,<br />
Suzanne Sutton</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Carolanana</title>
<link>http://brunhildathegame.com/sequel/all/#48</link>
<dc:creator>Carolanana</dc:creator>
<pubDate>Tue, 13 Jul 2010 01:02:04 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#48</guid>
<description>I would dearly love to see Brunhilda sent back to the Ancient Celtic stories and battles!  There are literally HUNDREDS of ancient stories (and therefore no copyright problems) where faeries, goblins, leprechauns, druids, great warriors (male &amp; female), Kings, Queens who are powerful in their own right, Gods &amp; Goddesses, etc. each having a story to tell.  There must be at least ten of the ancient's stories I can think of right now that would work nicely with Brunhilda and her Daemon. Someone above mentioned the ancient Isles which would include Scotland, Ireland, Wales, Britain (and each of the small parts these lands were comprised of thousands of years ago).  If contacted I will gladly give you titles to several ancient texts with the stories already told)Brunhilda is my most favorite game EVER!</description>
<content:encoded><![CDATA[<p>I would dearly love to see Brunhilda sent back to the Ancient Celtic stories and battles!  There are literally HUNDREDS of ancient stories (and therefore no copyright problems) where faeries, goblins, leprechauns, druids, great warriors (male & female), Kings, Queens who are powerful in their own right, Gods & Goddesses, etc. each having a story to tell.  There must be at least ten of the ancient's stories I can think of right now that would work nicely with Brunhilda and her Daemon. Someone above mentioned the ancient Isles which would include Scotland, Ireland, Wales, Britain (and each of the small parts these lands were comprised of thousands of years ago).  If contacted I will gladly give you titles to several ancient texts with the stories already told)Brunhilda is my most favorite game EVER!</p> ]]>
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</item>
<item>
<title>By: susie5</title>
<link>http://brunhildathegame.com/sequel/all/#47</link>
<dc:creator>susie5</dc:creator>
<pubDate>Mon, 12 Jul 2010 23:44:32 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#47</guid>
<description>Verena kept her magical powers whilst held in the stasis bubble, escaped and has captured Filemon and Brunhilda's Aunt Jane trapping them in the Realm of Terror. Vincent, able to travel between dimensions, alerts Brunhilda and Demon and with help from ALL other established characters sets out to rescue them. I'd like to know more of the Realm of Terror, where the dwarves went and why? Also, bring back Gruber!
Maintain, please, mini-games which reflect the story being played maybe with more variety; (I like Match-3 too); the same rich layers in the current game - the humour, storytelling, sound effects, magnifier, Easter-eggs, hand drawn graphics, music, original actors and if you must change Brunhilda's voice, which already portrays a calm, controlled, unflappable, independent, different heroine, please don't allow her to have the drippy or strident tones we often hear nowadays. A mix of different types and modes of gameplay adds to the challenge, appeal and enjoyment. I am certain we are in good hands for the sequel and it can't come quickly enough.
</description>
<content:encoded><![CDATA[<p>Verena kept her magical powers whilst held in the stasis bubble, escaped and has captured Filemon and Brunhilda's Aunt Jane trapping them in the Realm of Terror. Vincent, able to travel between dimensions, alerts Brunhilda and Demon and with help from ALL other established characters sets out to rescue them. I'd like to know more of the Realm of Terror, where the dwarves went and why? Also, bring back Gruber!<br />
Maintain, please, mini-games which reflect the story being played maybe with more variety; (I like Match-3 too); the same rich layers in the current game - the humour, storytelling, sound effects, magnifier, Easter-eggs, hand drawn graphics, music, original actors and if you must change Brunhilda's voice, which already portrays a calm, controlled, unflappable, independent, different heroine, please don't allow her to have the drippy or strident tones we often hear nowadays. A mix of different types and modes of gameplay adds to the challenge, appeal and enjoyment. I am certain we are in good hands for the sequel and it can't come quickly enough.<br />
</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Lynn Greenberg</title>
<link>http://brunhildathegame.com/sequel/all/#46</link>
<dc:creator>Lynn Greenberg</dc:creator>
<pubDate>Mon, 12 Jul 2010 22:50:17 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#46</guid>
<description>I agree with several submitters that maybe the Aunt can be in the sequel.  Not fond of the demon's teeth, not sure what would be best though, full set, less scraggly or none at all.
Also don't like Brunhilda waving her arms every time I find something.  
Love the voices for all but Brunhilda, she's doesn't have the personality everyone else does.  Her clothes colors, green and purple?  Also, are her pants torn or are the marks on the leg supposed to indicate folds?
Hidden objects are very small and in dark places.  The magnifying glass helps but hurts my eyes after awhile.
I only got to the spider so can't offer much about the direction of the next game, except keep the great voices and fun conversations.
Another bothersome is when a new goal is established keep it out of the dialog box and just show it at the bottom like other games do.  
I'm going to buy this one because of the wonderful graphics and storyline.</description>
<content:encoded><![CDATA[<p>I agree with several submitters that maybe the Aunt can be in the sequel.  Not fond of the demon's teeth, not sure what would be best though, full set, less scraggly or none at all.<br />
Also don't like Brunhilda waving her arms every time I find something.  <br />
Love the voices for all but Brunhilda, she's doesn't have the personality everyone else does.  Her clothes colors, green and purple?  Also, are her pants torn or are the marks on the leg supposed to indicate folds?<br />
Hidden objects are very small and in dark places.  The magnifying glass helps but hurts my eyes after awhile.<br />
I only got to the spider so can't offer much about the direction of the next game, except keep the great voices and fun conversations.<br />
Another bothersome is when a new goal is established keep it out of the dialog box and just show it at the bottom like other games do.  <br />
I'm going to buy this one because of the wonderful graphics and storyline.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Deborah</title>
<link>http://brunhildathegame.com/sequel/all/#44</link>
<dc:creator>Deborah</dc:creator>
<pubDate>Mon, 12 Jul 2010 09:36:33 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#44</guid>
<description>Make the game longer and make the next journey a journey to the tropical islands and she could find different fruits and animals of the jungles on these islands along with special gems or jewels to find for extra points or bonus puzzles.</description>
<content:encoded><![CDATA[<p>Make the game longer and make the next journey a journey to the tropical islands and she could find different fruits and animals of the jungles on these islands along with special gems or jewels to find for extra points or bonus puzzles.</p> ]]>
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<item>
<title>By: Robert Ziegert</title>
<link>http://brunhildathegame.com/sequel/all/#43</link>
<dc:creator>Robert Ziegert</dc:creator>
<pubDate>Mon, 12 Jul 2010 04:06:05 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#43</guid>
<description>Brunhilda is such a great game it is hard to improve it. I have really enjoyed it. It could be a little longer. I think you could do more different puzzles and with more difficulty. The ending was sort of flat and I don't know what you could do about it other that going to a very difficult higher level maybe without any help. Other than that it was great Keep up the good work</description>
<content:encoded><![CDATA[<p>Brunhilda is such a great game it is hard to improve it. I have really enjoyed it. It could be a little longer. I think you could do more different puzzles and with more difficulty. The ending was sort of flat and I don't know what you could do about it other that going to a very difficult higher level maybe without any help. Other than that it was great Keep up the good work</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Melissa</title>
<link>http://brunhildathegame.com/sequel/all/#42</link>
<dc:creator>Melissa</dc:creator>
<pubDate>Mon, 12 Jul 2010 03:07:33 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#42</guid>
<description>I generally don't like hidden object games but I really enjoyed Brunhilda because of the story and the objects at least had something to do with the storyline, I hope to see the same in the sequel.  I'd also like to see more variety in the minigames, they became repetitive after a while.  Also, I'd like it if it was less linear and gave the player some choices on where to go next and what to do.</description>
<content:encoded><![CDATA[<p>I generally don't like hidden object games but I really enjoyed Brunhilda because of the story and the objects at least had something to do with the storyline, I hope to see the same in the sequel.  I'd also like to see more variety in the minigames, they became repetitive after a while.  Also, I'd like it if it was less linear and gave the player some choices on where to go next and what to do.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Cherie Atkinson</title>
<link>http://brunhildathegame.com/sequel/all/#41</link>
<dc:creator>Cherie Atkinson</dc:creator>
<pubDate>Mon, 12 Jul 2010 02:33:27 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#41</guid>
<description>I think that the sequal should take Brunhilda to the Australian Outback.  Good opportunity to use the many diverse animals and terrain that is there.  Let her interact with a Koala or Kangaroo as the mascot this time.  Also an opportunity to introduce the world of gaming to some of the local phrases and words like G'day.  You could also have her interact with the Aboriginis.

There are the Opal fields in Western Australia to explore, the sand storms that prevail in that part of the world.  Georgeous costal regions.  

Consider her looking for some ancient artifacts pertaining to Aborigini myths or leaders.</description>
<content:encoded><![CDATA[<p>I think that the sequal should take Brunhilda to the Australian Outback.  Good opportunity to use the many diverse animals and terrain that is there.  Let her interact with a Koala or Kangaroo as the mascot this time.  Also an opportunity to introduce the world of gaming to some of the local phrases and words like G'day.  You could also have her interact with the Aboriginis.<br />
<br />
There are the Opal fields in Western Australia to explore, the sand storms that prevail in that part of the world.  Georgeous costal regions.  <br />
<br />
Consider her looking for some ancient artifacts pertaining to Aborigini myths or leaders.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Sheila</title>
<link>http://brunhildathegame.com/sequel/all/#40</link>
<dc:creator>Sheila</dc:creator>
<pubDate>Mon, 12 Jul 2010 01:45:21 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#40</guid>
<description> For the sequel, I'd like to suggest that you create a romantic interest for Brunhilda and Verena to compete for and let Demon get jealous over the fellow's attentions or attraction to Brunhilda. Make Demon suspicious of the guy's real motives perhaps [and maybe in the end he ends up right and the guy is nefarious--better suited to Verena--or maybe not and he finds himself drawn to the guy's own daemon/muse [female, naturally]. Introducing someone that both gals are interested in will keep the story engaging, especially with the witty dialogue you guys employ.

Please do add  variety with the minigames, but  keep them intrinsic to the game plot. Suggest you take care not to make the games ones which involve speed as many of your demographic are losing skills in that area, while their 'puzzling' abilities remain high :) If you create the possibility of choosing a more difficult setting for play, leave out the sparkles and quick suggestions for resolutions and allow us to find our own w
</description>
<content:encoded><![CDATA[<p> For the sequel, I'd like to suggest that you create a romantic interest for Brunhilda and Verena to compete for and let Demon get jealous over the fellow's attentions or attraction to Brunhilda. Make Demon suspicious of the guy's real motives perhaps [and maybe in the end he ends up right and the guy is nefarious--better suited to Verena--or maybe not and he finds himself drawn to the guy's own daemon/muse [female, naturally]. Introducing someone that both gals are interested in will keep the story engaging, especially with the witty dialogue you guys employ.<br />
<br />
Please do add  variety with the minigames, but  keep them intrinsic to the game plot. Suggest you take care not to make the games ones which involve speed as many of your demographic are losing skills in that area, while their 'puzzling' abilities remain high :) If you create the possibility of choosing a more difficult setting for play, leave out the sparkles and quick suggestions for resolutions and allow us to find our own w<br />
</p> ]]>
</content:encoded>
</item>
<item>
<title>By: jean evans</title>
<link>http://brunhildathegame.com/sequel/all/#39</link>
<dc:creator>jean evans</dc:creator>
<pubDate>Mon, 12 Jul 2010 01:33:16 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#39</guid>
<description>Can you make Brunhilda a little more animated?  She is cute but so stiff!
In the last scene with the wicked witch maybe time limits to keep the game more challenging</description>
<content:encoded><![CDATA[<p>Can you make Brunhilda a little more animated?  She is cute but so stiff!<br />
In the last scene with the wicked witch maybe time limits to keep the game more challenging</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Deborah</title>
<link>http://brunhildathegame.com/sequel/all/#38</link>
<dc:creator>Deborah</dc:creator>
<pubDate>Mon, 12 Jul 2010 01:09:21 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#38</guid>
<description>I want to help you design another sequel to the Saqqarah game!</description>
<content:encoded><![CDATA[<p>I want to help you design another sequel to the Saqqarah game!</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Elisa Maselli</title>
<link>http://brunhildathegame.com/sequel/all/#37</link>
<dc:creator>Elisa Maselli</dc:creator>
<pubDate>Mon, 12 Jul 2010 01:02:50 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#37</guid>
<description>Please plan a MAC version! Love your games, but need to have Mac versions - 

Thanks!

Elisa</description>
<content:encoded><![CDATA[<p>Please plan a MAC version! Love your games, but need to have Mac versions - <br />
<br />
Thanks!<br />
<br />
Elisa</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Danny Draughon</title>
<link>http://brunhildathegame.com/sequel/all/#36</link>
<dc:creator>Danny Draughon</dc:creator>
<pubDate>Sun, 11 Jul 2010 23:13:05 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#36</guid>
<description>Too many of the same type mini games.  Make the mini game different and harder as the level progress.  Lighten up the hidden objects, some are impossible to find.  Have more than one difficulty level, easy or advanced.  Graphics are great, but please change the voices.  I loved the first game!</description>
<content:encoded><![CDATA[<p>Too many of the same type mini games.  Make the mini game different and harder as the level progress.  Lighten up the hidden objects, some are impossible to find.  Have more than one difficulty level, easy or advanced.  Graphics are great, but please change the voices.  I loved the first game!</p> ]]>
</content:encoded>
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<item>
<title>By: Gloria</title>
<link>http://brunhildathegame.com/sequel/all/#35</link>
<dc:creator>Gloria</dc:creator>
<pubDate>Sun, 11 Jul 2010 23:12:18 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#35</guid>
<description>Perhaps Verena could be causing problems for &quot;Demon's&quot; friends or family. He is absolutely adorable! Naming him Demon is like calling a playful pet (or child, even) a &quot;little imp&quot;: it is a cute and affectionate term of endearment. We know Verena is a bad sport; and she has vowed to be back to cause problems. She would undoubtedly target harmless, vulnerable beings. Please keep the high quality of dialogue and voice acting; that added a lot to the overall game. Please continue the lovely, gentle humor; because that keeps the game from being dark. Verena will surely have a &quot;sidekick&quot;; who will be as mean, underhanded, humorless and spiteful as she is. Perhaps part of the sub-plot could be the interaction between Verena and her &quot;assistant&quot;; and the inevitable friction and power struggle between them. Verena's &quot;underling&quot; could even work against her, at times, due to her mistreatment of him/her. In any case, please maintain the sense of fun and family enjoyment.</description>
<content:encoded><![CDATA[<p>Perhaps Verena could be causing problems for "Demon's" friends or family. He is absolutely adorable! Naming him Demon is like calling a playful pet (or child, even) a "little imp": it is a cute and affectionate term of endearment. We know Verena is a bad sport; and she has vowed to be back to cause problems. She would undoubtedly target harmless, vulnerable beings. Please keep the high quality of dialogue and voice acting; that added a lot to the overall game. Please continue the lovely, gentle humor; because that keeps the game from being dark. Verena will surely have a "sidekick"; who will be as mean, underhanded, humorless and spiteful as she is. Perhaps part of the sub-plot could be the interaction between Verena and her "assistant"; and the inevitable friction and power struggle between them. Verena's "underling" could even work against her, at times, due to her mistreatment of him/her. In any case, please maintain the sense of fun and family enjoyment.</p> ]]>
</content:encoded>
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<item>
<title>By: Carol</title>
<link>http://brunhildathegame.com/sequel/all/#34</link>
<dc:creator>Carol</dc:creator>
<pubDate>Sun, 11 Jul 2010 22:58:14 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#34</guid>
<description>I just love love this game.  The graphics were some of the best.  Loved the  audio on this game.

As an additional mini game ...  sliders are fun.

Keep up the excellant work.</description>
<content:encoded><![CDATA[<p>I just love love this game.  The graphics were some of the best.  Loved the  audio on this game.<br />
<br />
As an additional mini game ...  sliders are fun.<br />
<br />
Keep up the excellant work.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Pertigal</title>
<link>http://brunhildathegame.com/sequel/all/#33</link>
<dc:creator>Pertigal</dc:creator>
<pubDate>Sun, 11 Jul 2010 21:13:12 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#33</guid>
<description>I thought Brunhilda wasn't given much personality.  Her voice was monotone and she never said much of interest.  This should change!  We never got to meet her aunt (trying to remember to be sure) and she sounds like fun.  She should be in #2.  I would like to see the evil cat return seeking revenge, lol.  </description>
<content:encoded><![CDATA[<p>I thought Brunhilda wasn't given much personality.  Her voice was monotone and she never said much of interest.  This should change!  We never got to meet her aunt (trying to remember to be sure) and she sounds like fun.  She should be in #2.  I would like to see the evil cat return seeking revenge, lol.  </p> ]]>
</content:encoded>
</item>
<item>
<title>By: Felimish</title>
<link>http://brunhildathegame.com/sequel/all/#32</link>
<dc:creator>Felimish</dc:creator>
<pubDate>Sun, 11 Jul 2010 16:50:23 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#32</guid>
<description>I really enjoyed the game, the art, the humor, the exotic and quirky locations.  However, finding list after list of objects got a little repetitive.  Even the 3 puzzles stayed the same, and felt more like arcade games.  I'm a big fan of Codeminion's Treasure Seekers series.  Keeping all the charm and uniqueness of Brunhilda, I would suggest more puzzles thrown in, with a little variety.  Something to give our eyes a break from the searches.  Maybe this would please the puzzle gamers as well, not only the HOG fans.  And kudos for welcoming suggestions.  It's a great idea to involve  gamers at large.  Again, thanks for the opportunity.          </description>
<content:encoded><![CDATA[<p>I really enjoyed the game, the art, the humor, the exotic and quirky locations.  However, finding list after list of objects got a little repetitive.  Even the 3 puzzles stayed the same, and felt more like arcade games.  I'm a big fan of Codeminion's Treasure Seekers series.  Keeping all the charm and uniqueness of Brunhilda, I would suggest more puzzles thrown in, with a little variety.  Something to give our eyes a break from the searches.  Maybe this would please the puzzle gamers as well, not only the HOG fans.  And kudos for welcoming suggestions.  It's a great idea to involve  gamers at large.  Again, thanks for the opportunity.          </p> ]]>
</content:encoded>
</item>
<item>
<title>By: Priscilla Trillo</title>
<link>http://brunhildathegame.com/sequel/all/#31</link>
<dc:creator>Priscilla Trillo</dc:creator>
<pubDate>Sun, 11 Jul 2010 15:43:23 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#31</guid>
<description>I would hope that Brunhilda 2 will not be so linear as Brunhilda is.  What I mean by that is, the player should have a variety of place to go or search in order to advance in the game.  Brunhilda's greatest fault, to me, was the fact that one had to do one task and then another in a certain order in order to progress in the game.  My favorite games are those that have a variety of locations available to me and force me to figure out what to do next in order to solve a problem.  Other than that, I really wouldn't change much at all.</description>
<content:encoded><![CDATA[<p>I would hope that Brunhilda 2 will not be so linear as Brunhilda is.  What I mean by that is, the player should have a variety of place to go or search in order to advance in the game.  Brunhilda's greatest fault, to me, was the fact that one had to do one task and then another in a certain order in order to progress in the game.  My favorite games are those that have a variety of locations available to me and force me to figure out what to do next in order to solve a problem.  Other than that, I really wouldn't change much at all.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: nananessa</title>
<link>http://brunhildathegame.com/sequel/all/#30</link>
<dc:creator>nananessa</dc:creator>
<pubDate>Sun, 11 Jul 2010 11:38:31 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#30</guid>
<description>Firstly i would like to say how much i have enjoyed Brunhilda.
For a sequel I would like to see more variety in mini games. Maybe Verena could break through from the Magical Realm and somehow Brunhilda and her could match some sort of magic in the 'real' world.If not that then  they should meet again in the Magic Realm. Maybe you could play as both characters with an opposite demon as well. Dont change the style of graphics or humour both are perfect. Please make sure the voice actors dont change how they say things half way through! And make sure you include celery !! :):)</description>
<content:encoded><![CDATA[<p>Firstly i would like to say how much i have enjoyed Brunhilda.<br />
For a sequel I would like to see more variety in mini games. Maybe Verena could break through from the Magical Realm and somehow Brunhilda and her could match some sort of magic in the 'real' world.If not that then  they should meet again in the Magic Realm. Maybe you could play as both characters with an opposite demon as well. Dont change the style of graphics or humour both are perfect. Please make sure the voice actors dont change how they say things half way through! And make sure you include celery !! :):)</p> ]]>
</content:encoded>
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<item>
<title>By: Hope</title>
<link>http://brunhildathegame.com/sequel/all/#27</link>
<dc:creator>Hope</dc:creator>
<pubDate>Sun, 11 Jul 2010 01:49:17 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#27</guid>
<description>I really enjoyed this game. The demon was great and I loved the voice acting for him. The art was really attractive, and I really liked the humour. There was a lot of dialogue, sometimes I felt there was more dialogue than actual gameplay! And the minigames -  the first few times they were fun, but for instance, mixing the potions, I would have liked to gather actual ingredients and mix them rather than just gather blue drops. </description>
<content:encoded><![CDATA[<p>I really enjoyed this game. The demon was great and I loved the voice acting for him. The art was really attractive, and I really liked the humour. There was a lot of dialogue, sometimes I felt there was more dialogue than actual gameplay! And the minigames -  the first few times they were fun, but for instance, mixing the potions, I would have liked to gather actual ingredients and mix them rather than just gather blue drops. </p> ]]>
</content:encoded>
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<item>
<title>By: Dot</title>
<link>http://brunhildathegame.com/sequel/all/#26</link>
<dc:creator>Dot</dc:creator>
<pubDate>Sun, 11 Jul 2010 00:54:24 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#26</guid>
<description>first bring it out asap,it was a great game 9/10,less talking from her butting in &amp; more objects to actually do with the game &amp; please no butterflies,mostly an option of help or not so not quite as easy with sparkley area's but keep them for younger players,NO.1 was good all rounder just hope you can keep up the quality with no.2 instead of like many &amp; go downhill but great news we getting another Brunhilda </description>
<content:encoded><![CDATA[<p>first bring it out asap,it was a great game 9/10,less talking from her butting in & more objects to actually do with the game & please no butterflies,mostly an option of help or not so not quite as easy with sparkley area's but keep them for younger players,NO.1 was good all rounder just hope you can keep up the quality with no.2 instead of like many & go downhill but great news we getting another Brunhilda </p> ]]>
</content:encoded>
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<item>
<title>By: Jess Badger</title>
<link>http://brunhildathegame.com/sequel/all/#25</link>
<dc:creator>Jess Badger</dc:creator>
<pubDate>Sun, 11 Jul 2010 00:49:56 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#25</guid>
<description>PLEASE get Brunhilda off her sleepy downer meds! :-) She sounded so out of it that I made up phrases for the demon to say to her to get her to wake up, show some spirit, anything! Other than her, loved the small but funny details and visual puns--keep 'em coming! </description>
<content:encoded><![CDATA[<p>PLEASE get Brunhilda off her sleepy downer meds! :-) She sounded so out of it that I made up phrases for the demon to say to her to get her to wake up, show some spirit, anything! Other than her, loved the small but funny details and visual puns--keep 'em coming! </p> ]]>
</content:encoded>
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<item>
<title>By: Kitsu</title>
<link>http://brunhildathegame.com/sequel/all/#24</link>
<dc:creator>Kitsu</dc:creator>
<pubDate>Sat, 10 Jul 2010 23:53:58 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#24</guid>
<description>I think a snarky dame for The Demon could be hilarious.  I also agree with making the game slightly more challenging.  Had no time to think before I was told what to do.</description>
<content:encoded><![CDATA[<p>I think a snarky dame for The Demon could be hilarious.  I also agree with making the game slightly more challenging.  Had no time to think before I was told what to do.</p> ]]>
</content:encoded>
</item>
<item>
<title>By: hunt</title>
<link>http://brunhildathegame.com/sequel/all/#23</link>
<dc:creator>hunt</dc:creator>
<pubDate>Sat, 10 Jul 2010 21:34:42 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#23</guid>
<description>Make it harder please. Get rid of all the go here and do that.</description>
<content:encoded><![CDATA[<p>Make it harder please. Get rid of all the go here and do that.</p> ]]>
</content:encoded>
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<item>
<title>By: Ann</title>
<link>http://brunhildathegame.com/sequel/all/#22</link>
<dc:creator>Ann</dc:creator>
<pubDate>Sat, 10 Jul 2010 21:28:50 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#22</guid>
<description>Beautiful game with the following huge exception: too easy. All the sparkles took away the need to think about what to do. I loved the beta test and was anxiously awaiting release of the game, but the sparkles never went away. There was too much telling where to go, step by step. When I gathered someone's bribe, you told me not only to go back and give it to so and so, but lead me there sparkle by sparkle. Other than that this would have been a most enjoyable game.

It is beautiful, funny, real eye candy, but playing it was like clicking through a walkthrough.

Even if you just make the difficulty an option, it must be harder or else all your work is practically useless.</description>
<content:encoded><![CDATA[<p>Beautiful game with the following huge exception: too easy. All the sparkles took away the need to think about what to do. I loved the beta test and was anxiously awaiting release of the game, but the sparkles never went away. There was too much telling where to go, step by step. When I gathered someone's bribe, you told me not only to go back and give it to so and so, but lead me there sparkle by sparkle. Other than that this would have been a most enjoyable game.<br />
<br />
It is beautiful, funny, real eye candy, but playing it was like clicking through a walkthrough.<br />
<br />
Even if you just make the difficulty an option, it must be harder or else all your work is practically useless.</p> ]]>
</content:encoded>
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<item>
<title>By: sassylassie</title>
<link>http://brunhildathegame.com/sequel/all/#21</link>
<dc:creator>sassylassie</dc:creator>
<pubDate>Sat, 10 Jul 2010 20:09:33 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#21</guid>
<description>I bought the first Brunhilda and loved it. One thing I would like to see is Brunhilda get a makeover.  Green jacket with purple pants, ah no. Maybe a matching outfit? But her voice fit her perfectly.  The Demon rocked!  I liked his voice too, it fit him. One thing I would like to see changed about the demon is the comments.  I'm sorry, but they did get old quick. Yes, you had the option to turn off his comments, but then it also turned his voice off when he talked in story mode. Maybe you could keep the option of turning off the comments, but have it so it doesn't turn off his voice in the story or rid his comments all together.  Also with the little demon, maybe instead of black, give him a color change, just a thought. Maybe have a section to kill the fairies and give the people back their forest. Then maybe explore the forest. Have Demon walk and help with tasks. Give Demon a name. Just some ideas, thanks!  Sassy</description>
<content:encoded><![CDATA[<p>I bought the first Brunhilda and loved it. One thing I would like to see is Brunhilda get a makeover.  Green jacket with purple pants, ah no. Maybe a matching outfit? But her voice fit her perfectly.  The Demon rocked!  I liked his voice too, it fit him. One thing I would like to see changed about the demon is the comments.  I'm sorry, but they did get old quick. Yes, you had the option to turn off his comments, but then it also turned his voice off when he talked in story mode. Maybe you could keep the option of turning off the comments, but have it so it doesn't turn off his voice in the story or rid his comments all together.  Also with the little demon, maybe instead of black, give him a color change, just a thought. Maybe have a section to kill the fairies and give the people back their forest. Then maybe explore the forest. Have Demon walk and help with tasks. Give Demon a name. Just some ideas, thanks!  Sassy</p> ]]>
</content:encoded>
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<item>
<title>By: starr</title>
<link>http://brunhildathegame.com/sequel/all/#20</link>
<dc:creator>starr</dc:creator>
<pubDate>Sat, 10 Jul 2010 17:47:44 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#20</guid>
<description>i really think all games should be longer.  its a shame that normally you can finish a game in 2 to 3 hours. also make the &quot;items to be found&quot; a tad bit bigger or more clear.  most gamers dont have large screens and cant see the items well.  
for game two.. also have her going to different magical countries such ireland, scotland.. and places like that.  i think if people can identify with places they know, then it would be even more fun.. just leave out places as in egypt and areas like that.. most games have a over kill of those areas..  </description>
<content:encoded><![CDATA[<p>i really think all games should be longer.  its a shame that normally you can finish a game in 2 to 3 hours. also make the "items to be found" a tad bit bigger or more clear.  most gamers dont have large screens and cant see the items well.  <br />
for game two.. also have her going to different magical countries such ireland, scotland.. and places like that.  i think if people can identify with places they know, then it would be even more fun.. just leave out places as in egypt and areas like that.. most games have a over kill of those areas..  </p> ]]>
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<item>
<title>By: katrene mcdowell</title>
<link>http://brunhildathegame.com/sequel/all/#19</link>
<dc:creator>katrene mcdowell</dc:creator>
<pubDate>Sat, 10 Jul 2010 17:13:25 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#19</guid>
<description>continue the castle idea--make the items to find a little larger--maybe an evil knight chasing her-stopping her from obtaining the cherished belongings of her deceased parents-which were taken during a war--love the game</description>
<content:encoded><![CDATA[<p>continue the castle idea--make the items to find a little larger--maybe an evil knight chasing her-stopping her from obtaining the cherished belongings of her deceased parents-which were taken during a war--love the game</p> ]]>
</content:encoded>
</item>
<item>
<title>By: Greg Nashif</title>
<link>http://brunhildathegame.com/sequel/all/#18</link>
<dc:creator>Greg Nashif</dc:creator>
<pubDate>Sat, 10 Jul 2010 16:50:47 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#18</guid>
<description>the game is excellent,  and I love the concept, it is very different then most HOG's (hidden object game). but one thing I did miss is more variety in mini-games, they were simply to easy.... more challenging,  but also I would like to see the some regular type Hidden Object Scenes where you have a list,  the contained within the list is one item we can use

You can use them in several different ways,  you can find objects using an item list,  or silhouettes, one thing I really like, is clicking on sounds, then find objects from the sound you hear, and example would be if you hear the sound of static and maybe someone changing stations, it would be a radio.  Things like that,   but it needs more variety is the point... after 5 chapters the game does get a little boring......

By the way codeminion is great,  your games are excellent.... keep up the good work.

Thanks

Greg Nashif  </description>
<content:encoded><![CDATA[<p>the game is excellent,  and I love the concept, it is very different then most HOG's (hidden object game). but one thing I did miss is more variety in mini-games, they were simply to easy.... more challenging,  but also I would like to see the some regular type Hidden Object Scenes where you have a list,  the contained within the list is one item we can use<br />
<br />
You can use them in several different ways,  you can find objects using an item list,  or silhouettes, one thing I really like, is clicking on sounds, then find objects from the sound you hear, and example would be if you hear the sound of static and maybe someone changing stations, it would be a radio.  Things like that,   but it needs more variety is the point... after 5 chapters the game does get a little boring......<br />
<br />
By the way codeminion is great,  your games are excellent.... keep up the good work.<br />
<br />
Thanks<br />
<br />
Greg Nashif  </p> ]]>
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<item>
<title>By: Eldon Andersen</title>
<link>http://brunhildathegame.com/sequel/all/#17</link>
<dc:creator>Eldon Andersen</dc:creator>
<pubDate>Sat, 10 Jul 2010 16:46:52 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#17</guid>
<description>Concept and story of Brunhilda were good BUT the tiny and very hard to see &quot;hidden objects&quot; (even at higher resolution with a very good monitor) were a turn off.  Even when the hint showed me where an object was I couldn't see it.   Try to make the graphics a little more clear next time.</description>
<content:encoded><![CDATA[<p>Concept and story of Brunhilda were good BUT the tiny and very hard to see "hidden objects" (even at higher resolution with a very good monitor) were a turn off.  Even when the hint showed me where an object was I couldn't see it.   Try to make the graphics a little more clear next time.</p> ]]>
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<item>
<title>By: S.Kelly</title>
<link>http://brunhildathegame.com/sequel/all/#16</link>
<dc:creator>S.Kelly</dc:creator>
<pubDate>Sat, 10 Jul 2010 16:14:18 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#16</guid>
<description>Items were too small to find clearly and you wondered if you really had the correct item. Some items were too many in number. Keep demon and
add some more remarks to him he keeps one looking for things, graphics are fantastic keep them
Put mini games in for a break and not so much back and forth DO NOT change the amount of items in the search ( Need 4--Here 3) that is a great help. I loved testing the game and I love playing the game I am not done but very close to it
Looking forward to another soon Great ideas as always.</description>
<content:encoded><![CDATA[<p>Items were too small to find clearly and you wondered if you really had the correct item. Some items were too many in number. Keep demon and<br />
add some more remarks to him he keeps one looking for things, graphics are fantastic keep them<br />
Put mini games in for a break and not so much back and forth DO NOT change the amount of items in the search ( Need 4--Here 3) that is a great help. I loved testing the game and I love playing the game I am not done but very close to it<br />
Looking forward to another soon Great ideas as always.</p> ]]>
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<item>
<title>By: lauder</title>
<link>http://brunhildathegame.com/sequel/all/#15</link>
<dc:creator>lauder</dc:creator>
<pubDate>Sat, 10 Jul 2010 16:10:42 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#15</guid>
<description>Items a little larger, </description>
<content:encoded><![CDATA[<p>Items a little larger, </p> ]]>
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<title>By: Gail Confer</title>
<link>http://brunhildathegame.com/sequel/all/#14</link>
<dc:creator>Gail Confer</dc:creator>
<pubDate>Sat, 10 Jul 2010 14:02:47 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#14</guid>
<description>I found the items a little hard to find.  Most were too small and undefined.  Larger items a little more defined would make the game run a lot smoother.  </description>
<content:encoded><![CDATA[<p>I found the items a little hard to find.  Most were too small and undefined.  Larger items a little more defined would make the game run a lot smoother.  </p> ]]>
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<title>By: Misty</title>
<link>http://brunhildathegame.com/sequel/all/#13</link>
<dc:creator>Misty</dc:creator>
<pubDate>Sat, 10 Jul 2010 05:14:05 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#13</guid>
<description>That Brunhilda's aunt helps her in the next adventure....and get rid of the potion mix thing like that if need be either do match 3 or do examples where u have to find the ingredients and mix it herself...</description>
<content:encoded><![CDATA[<p>That Brunhilda's aunt helps her in the next adventure....and get rid of the potion mix thing like that if need be either do match 3 or do examples where u have to find the ingredients and mix it herself...</p> ]]>
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<title>By: Kathy Mann</title>
<link>http://brunhildathegame.com/sequel/all/#12</link>
<dc:creator>Kathy Mann</dc:creator>
<pubDate>Sat, 10 Jul 2010 03:59:37 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#12</guid>
<description>I loved the first game.  I would like to see the same voice actors, keep the demon -  he was perfect. It would be fun to add the missing aunt in the next game. I agree with others that having a timed/untimed options are great.  I love the graphics and having so many different locations was terrific. ( I especially enjoyed the Rat Village).  
It might be fun to have Verenna unleash a Pandora's box sort of problem for Brunhilda and demon to solve.
I will be keeping my eyes and ears open for the next in the series.</description>
<content:encoded><![CDATA[<p>I loved the first game.  I would like to see the same voice actors, keep the demon -  he was perfect. It would be fun to add the missing aunt in the next game. I agree with others that having a timed/untimed options are great.  I love the graphics and having so many different locations was terrific. ( I especially enjoyed the Rat Village).  <br />
It might be fun to have Verenna unleash a Pandora's box sort of problem for Brunhilda and demon to solve.<br />
I will be keeping my eyes and ears open for the next in the series.</p> ]]>
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<title>By: Gillian</title>
<link>http://brunhildathegame.com/sequel/all/#11</link>
<dc:creator>Gillian</dc:creator>
<pubDate>Sat, 10 Jul 2010 03:33:13 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#11</guid>
<description>I am loving this game!  It is so witty and just challenging enough and great graphics.   I also adore the voice actress playing Brunhilda.  I haven't finished the game yet, but if there was one thing I would change it would be this.
After a dialogue screen you have to click to continue every time.  I would appreciate having the option to click but after a certain amount of time, just to have it close that window automatically.  It is tedious to always have to click during a conversation.</description>
<content:encoded><![CDATA[<p>I am loving this game!  It is so witty and just challenging enough and great graphics.   I also adore the voice actress playing Brunhilda.  I haven't finished the game yet, but if there was one thing I would change it would be this.<br />
After a dialogue screen you have to click to continue every time.  I would appreciate having the option to click but after a certain amount of time, just to have it close that window automatically.  It is tedious to always have to click during a conversation.</p> ]]>
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<title>By: Maxie</title>
<link>http://brunhildathegame.com/sequel/all/#10</link>
<dc:creator>Maxie</dc:creator>
<pubDate>Sat, 10 Jul 2010 02:27:27 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#10</guid>
<description>Fabulous game. Definitely could use 2 levels of difficulty. One timed,one not. Great dialog. Don't care for the demon much, but tolerable.
# 2 - ?
Nothing beats Time Travel! The battle could be between the two ladies restoring time/magic/the World they inhabit.
Perhaps a Merlin type of character to support them.

Future,past, present all could be represented. 

Definitely some bulk HOGs in between the 
speciality items.
YOU'RE GRAPHICS ARE OUTSTANDING! Keep
it up.
Thanks for the fun!</description>
<content:encoded><![CDATA[<p>Fabulous game. Definitely could use 2 levels of difficulty. One timed,one not. Great dialog. Don't care for the demon much, but tolerable.<br />
# 2 - ?<br />
Nothing beats Time Travel! The battle could be between the two ladies restoring time/magic/the World they inhabit.<br />
Perhaps a Merlin type of character to support them.<br />
<br />
Future,past, present all could be represented. <br />
<br />
Definitely some bulk HOGs in between the <br />
speciality items.<br />
YOU'RE GRAPHICS ARE OUTSTANDING! Keep<br />
it up.<br />
Thanks for the fun!</p> ]]>
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<title>By: GeezerHundMom</title>
<link>http://brunhildathegame.com/sequel/all/#9</link>
<dc:creator>GeezerHundMom</dc:creator>
<pubDate>Sat, 10 Jul 2010 02:11:23 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#9</guid>
<description>When I first beta tested Brunhilda I was swept off my feet by the fun, humor and beautiful graphics.  When I played the full game - my enthusiasm waned as the collection of items became somewhat repetitive. One would arrive at a new area and know already what the sequence of actions would be (find certain items, go back &amp; forth between several scenes, etc.) But having said that I would buy Brunhilda 2 even if the game play was identical. But my strongest recommendation would be to try and mix up the game play a bit - perhaps with some different mini-games or something.  Perhaps some traditional HOG play would be interesting (finding many different items instead of 6 of this and 8 of that).  I found Brunhilda's mini-games to be less than challenging and also repetitive. 
DO keep the humor - this is one of the few games that does not take itself overly seriously and I loved the ironic asides.  Loved the demon BTW!
Beautiful game &amp; many kudos for it &amp; for asking for ideas for the sequel.</description>
<content:encoded><![CDATA[<p>When I first beta tested Brunhilda I was swept off my feet by the fun, humor and beautiful graphics.  When I played the full game - my enthusiasm waned as the collection of items became somewhat repetitive. One would arrive at a new area and know already what the sequence of actions would be (find certain items, go back & forth between several scenes, etc.) But having said that I would buy Brunhilda 2 even if the game play was identical. But my strongest recommendation would be to try and mix up the game play a bit - perhaps with some different mini-games or something.  Perhaps some traditional HOG play would be interesting (finding many different items instead of 6 of this and 8 of that).  I found Brunhilda's mini-games to be less than challenging and also repetitive. <br />
DO keep the humor - this is one of the few games that does not take itself overly seriously and I loved the ironic asides.  Loved the demon BTW!<br />
Beautiful game & many kudos for it & for asking for ideas for the sequel.</p> ]]>
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<title>By: Kathleen Glenney</title>
<link>http://brunhildathegame.com/sequel/all/#8</link>
<dc:creator>Kathleen Glenney</dc:creator>
<pubDate>Sat, 10 Jul 2010 02:02:17 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#8</guid>
<description>I did the beta for this one and was really looking forward to playing it.  The first negative was the download time.  We have high speed cable and it was still a ridiculously long time.  Then,  my anti-virus said that there was a problem.  I know that can be just the program, but I would think that developers would look at those issues.  The upshot is that I still haven't purchased it.  I really would like to, however.  So I would say that you should deal with the technical aspects more in the next episode.</description>
<content:encoded><![CDATA[<p>I did the beta for this one and was really looking forward to playing it.  The first negative was the download time.  We have high speed cable and it was still a ridiculously long time.  Then,  my anti-virus said that there was a problem.  I know that can be just the program, but I would think that developers would look at those issues.  The upshot is that I still haven't purchased it.  I really would like to, however.  So I would say that you should deal with the technical aspects more in the next episode.</p> ]]>
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<title>By: Sarah</title>
<link>http://brunhildathegame.com/sequel/all/#7</link>
<dc:creator>Sarah</dc:creator>
<pubDate>Sat, 10 Jul 2010 01:03:58 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#7</guid>
<description>I do not like the idea of a demon being a friend. I will only buy it if in sequel you make the pet a friend that has nothing to do with being a demon. Loved voices,interactive but never finished because demons are real and they are not friends.My children wanted to play and I forbid them for this reason. Other than that complaint the game has great graphics, voices. </description>
<content:encoded><![CDATA[<p>I do not like the idea of a demon being a friend. I will only buy it if in sequel you make the pet a friend that has nothing to do with being a demon. Loved voices,interactive but never finished because demons are real and they are not friends.My children wanted to play and I forbid them for this reason. Other than that complaint the game has great graphics, voices. </p> ]]>
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<title>By: meh</title>
<link>http://brunhildathegame.com/sequel/all/#6</link>
<dc:creator>meh</dc:creator>
<pubDate>Fri, 09 Jul 2010 23:56:28 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#6</guid>
<description>I have only played one chapter of the first game, so I am not making my suggestions based on what happened in the first game.  I would like to say that visually, the first game is in the top echelon of HOG.  I play without sound, so I cannot comment on that aspect.  I like the quirky characters, and I enjoy the dialog (which I can't say is usually true).  In other words, keep the general feel of the first game.

In the sequel, I would like to see Brunhilda battling evil in a remote location of this world, maybe somewhere like Mongolia, with a local equivalent of herself by her side (complete with her own demon guide).  It would be kinda neat if it were epic and loosely based on something like &quot;The Twelve Labors of Hercules&quot; in which each chapter is a stand-alone, but also contributes to an overall arc.  </description>
<content:encoded><![CDATA[<p>I have only played one chapter of the first game, so I am not making my suggestions based on what happened in the first game.  I would like to say that visually, the first game is in the top echelon of HOG.  I play without sound, so I cannot comment on that aspect.  I like the quirky characters, and I enjoy the dialog (which I can't say is usually true).  In other words, keep the general feel of the first game.<br />
<br />
In the sequel, I would like to see Brunhilda battling evil in a remote location of this world, maybe somewhere like Mongolia, with a local equivalent of herself by her side (complete with her own demon guide).  It would be kinda neat if it were epic and loosely based on something like "The Twelve Labors of Hercules" in which each chapter is a stand-alone, but also contributes to an overall arc.  </p> ]]>
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<title>By: Jacky Kocz</title>
<link>http://brunhildathegame.com/sequel/all/#5</link>
<dc:creator>Jacky Kocz</dc:creator>
<pubDate>Fri, 09 Jul 2010 19:54:27 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#5</guid>
<description>One area for improvement, the hidden objects were very tiny, and not entirely defined by the graphics. At times I wasn't entirely certain of what I was looking for...and it was by sheer dumb luck that I found them, often by random clicking.

Do NOT change the vivid characterizations and voice acting. Your characters had personality and substance! You made them 3 dimensional in a 2 dimensional media! I can't say that about many games I've played. 

Thank you... 
</description>
<content:encoded><![CDATA[<p>One area for improvement, the hidden objects were very tiny, and not entirely defined by the graphics. At times I wasn't entirely certain of what I was looking for...and it was by sheer dumb luck that I found them, often by random clicking.<br />
<br />
Do NOT change the vivid characterizations and voice acting. Your characters had personality and substance! You made them 3 dimensional in a 2 dimensional media! I can't say that about many games I've played. <br />
<br />
Thank you... <br />
</p> ]]>
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<title>By: Viktor</title>
<link>http://brunhildathegame.com/sequel/all/#4</link>
<dc:creator>Viktor</dc:creator>
<pubDate>Fri, 09 Jul 2010 19:40:00 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#4</guid>
<description>Brunhilda is the BEST game in the world. But Brunhilda 2 ... That will be a great adventure. I propose that in Brunhilda 2 there should be a mini-game like maybe a Mach 3 + the others in the first Brunhilda.  </description>
<content:encoded><![CDATA[<p>Brunhilda is the BEST game in the world. But Brunhilda 2 ... That will be a great adventure. I propose that in Brunhilda 2 there should be a mini-game like maybe a Mach 3 + the others in the first Brunhilda.  </p> ]]>
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<title>By: cakefordinner</title>
<link>http://brunhildathegame.com/sequel/all/#3</link>
<dc:creator>cakefordinner</dc:creator>
<pubDate>Fri, 09 Jul 2010 18:49:48 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#3</guid>
<description>The story: Verena apparently escaped, so bringing her back would make sense. Possibly add an evil sidekick, Demon's opposite. Her's would be evil, of course, but generally overly saccharine/smarmy. Demon is sarcastic; her's could be passive/aggresive.
Perhaps briefly introduce a new, evil character to be used in a subsequent sequel. Switch between them in alternating games, if you don't decide to kill any of them off.
I'd like to &quot;see&quot; most of the same actors for voiceovers; they were outstanding. Once voice I swear I recognized from Broken Sword: Shadow of the Templars. The actress for Brunhilda could emote a bit more; more inflection in her voice.
Do keep minigames appropriate to the story; the ones in B1 were perfect in each place they were used. Any new minigames (I have no prefence which type they are) should be plot and action appropriate.
If possible, and not too much trouble, more variety when you replay. The same objects, but in completely different locations, so you won't know where they'll appear.
Do offer 2 modes of play; Casual and Challenging. Challenging could be timed, or adventure style.
Do keep similar game mechanics; Zoom, Hint, Skip, Easter Eggs, Demon's comments, multiple locations.
Make sure related objects are in logical numbers: the same number of paintbrushes as there are cans/tubes of paint; 1 jar/barrel/container then any number of other items that go inside it; less backtracking for single items -  make sure moving to a different location involves collecting more than just one item, especially in later chapters.
Adjust Demon's comments when you click on correct objects: if they could occur when you click on several, in a row, but not when you click on the first one. Maybe more variety in what he does say when you mis-click and/or click correctly.
Animated cutscenes between chapters should be consistent: either there IS one between each chapter, or there are none.</description>
<content:encoded><![CDATA[<p>The story: Verena apparently escaped, so bringing her back would make sense. Possibly add an evil sidekick, Demon's opposite. Her's would be evil, of course, but generally overly saccharine/smarmy. Demon is sarcastic; her's could be passive/aggresive.<br />
Perhaps briefly introduce a new, evil character to be used in a subsequent sequel. Switch between them in alternating games, if you don't decide to kill any of them off.<br />
I'd like to "see" most of the same actors for voiceovers; they were outstanding. Once voice I swear I recognized from Broken Sword: Shadow of the Templars. The actress for Brunhilda could emote a bit more; more inflection in her voice.<br />
Do keep minigames appropriate to the story; the ones in B1 were perfect in each place they were used. Any new minigames (I have no prefence which type they are) should be plot and action appropriate.<br />
If possible, and not too much trouble, more variety when you replay. The same objects, but in completely different locations, so you won't know where they'll appear.<br />
Do offer 2 modes of play; Casual and Challenging. Challenging could be timed, or adventure style.<br />
Do keep similar game mechanics; Zoom, Hint, Skip, Easter Eggs, Demon's comments, multiple locations.<br />
Make sure related objects are in logical numbers: the same number of paintbrushes as there are cans/tubes of paint; 1 jar/barrel/container then any number of other items that go inside it; less backtracking for single items -  make sure moving to a different location involves collecting more than just one item, especially in later chapters.<br />
Adjust Demon's comments when you click on correct objects: if they could occur when you click on several, in a row, but not when you click on the first one. Maybe more variety in what he does say when you mis-click and/or click correctly.<br />
Animated cutscenes between chapters should be consistent: either there IS one between each chapter, or there are none.</p> ]]>
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<title>By: juttertje</title>
<link>http://brunhildathegame.com/sequel/all/#2</link>
<dc:creator>juttertje</dc:creator>
<pubDate>Fri, 09 Jul 2010 17:03:45 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#2</guid>
<description>will Verena come back and hunt the little fairies in that dark wood? I like exploring mysterious cities and woods. how will it be with the two lovers from part 1? 
do they need your help if Verena returns? and what about that mysterious monk? does he play a bigger role in part 2?

I enjoyed part 1 so much. what a wonderful game. </description>
<content:encoded><![CDATA[<p>will Verena come back and hunt the little fairies in that dark wood? I like exploring mysterious cities and woods. how will it be with the two lovers from part 1? <br />
do they need your help if Verena returns? and what about that mysterious monk? does he play a bigger role in part 2?<br />
<br />
I enjoyed part 1 so much. what a wonderful game. </p> ]]>
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<title>By: Sherri Avers</title>
<link>http://brunhildathegame.com/sequel/all/#1</link>
<dc:creator>Sherri Avers</dc:creator>
<pubDate>Thu, 08 Jul 2010 22:40:28 +0200</pubDate>
<guid isPermaLink="false">http://brunhildathegame.com/sequel/all/#1</guid>
<description>Similar to what you have in Saqqarah with the flying scarabs after a level; It might be nice to see something like that with Faries as a change of pace..  There is so many things in each level that could be used for collection and aren't.  I can't stop playing Brunhilda, trying to beat my last score.  I wish the game was a little longer and held a little bit more mystery.  Maybe a touch of collect three could be added to the game.</description>
<content:encoded><![CDATA[<p>Similar to what you have in Saqqarah with the flying scarabs after a level; It might be nice to see something like that with Faries as a change of pace..  There is so many things in each level that could be used for collection and aren't.  I can't stop playing Brunhilda, trying to beat my last score.  I wish the game was a little longer and held a little bit more mystery.  Maybe a touch of collect three could be added to the game.</p> ]]>
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